Post by bigjim on Nov 19, 2009 5:25:36 GMT -5
Regardless of how they fit in with the balance of the current game (as I don't believe this was the point of the topic), I would suggest the following spells.
Summon Phantasmal Arm
P-S-P-W-D-F-W
Enchantment 6 turns
This spell gives the caster an additional hand with which to perform gestures for the next 6 turns. The summoned arm can be used by itself or to help complete spells which require two handed gestures.
This hand is of a magical nature and therefore cannot be paralysed, it is however controlled by the caster and therefore can be affected by Charm Person, Confusion, Maladroitness, Fear or Amnesia (and effects cancel out with them as usual).
Despite its name, Summon Phantasmal Arm is an enchantment and can therefore be removed by Remove Enchantment, made invisible with the warlock using Invisibility, made permanent by Permanency, and delayed using Delayed Effect.
The arm can perform any gesture the caster could perform including doing nothing and stabbing (it will use the warlocks knife, so you can still only stab with one hand).
Sleight of hand
F-W-F-W
Enchantment 1 turn
The turn after Sleight of hand is cast, the target submits 2 gestures to be performed and 2 gestures that will be seen by all other warlocks. In addition to this any spells cast by the target on the next turn have no visible effect.
This one has already been suggested in this topic however I offer a slightly different take on it, a slightly longer cast but with both hands concealed. The reason for this is to work it in with the next spell I'm suggesting:
Extended Sleight of hand
F-W-F-W-(c
Enchantment 3 turns
The next 3 turns after Extended Sleight of Hand is cast, the target submits a gesture for each hand to be performed and a gesture for each hand that will be seen by all other warlocks. The casting of this spell has no visible effects (except to the caster) and the gestures seen by other warlocks are indistinguishable from normal gestures.
This takes dummying to the next level as other warlocks have no way of knowing if the Extended Sleight of hand is cast or not.
I have not fully thought through the repercussions of this with regard to how it would effect other spells so let me know what you think.
Summon Phantasmal Arm
P-S-P-W-D-F-W
Enchantment 6 turns
This spell gives the caster an additional hand with which to perform gestures for the next 6 turns. The summoned arm can be used by itself or to help complete spells which require two handed gestures.
This hand is of a magical nature and therefore cannot be paralysed, it is however controlled by the caster and therefore can be affected by Charm Person, Confusion, Maladroitness, Fear or Amnesia (and effects cancel out with them as usual).
Despite its name, Summon Phantasmal Arm is an enchantment and can therefore be removed by Remove Enchantment, made invisible with the warlock using Invisibility, made permanent by Permanency, and delayed using Delayed Effect.
The arm can perform any gesture the caster could perform including doing nothing and stabbing (it will use the warlocks knife, so you can still only stab with one hand).
Sleight of hand
F-W-F-W
Enchantment 1 turn
The turn after Sleight of hand is cast, the target submits 2 gestures to be performed and 2 gestures that will be seen by all other warlocks. In addition to this any spells cast by the target on the next turn have no visible effect.
This one has already been suggested in this topic however I offer a slightly different take on it, a slightly longer cast but with both hands concealed. The reason for this is to work it in with the next spell I'm suggesting:
Extended Sleight of hand
F-W-F-W-(c
Enchantment 3 turns
The next 3 turns after Extended Sleight of Hand is cast, the target submits a gesture for each hand to be performed and a gesture for each hand that will be seen by all other warlocks. The casting of this spell has no visible effects (except to the caster) and the gestures seen by other warlocks are indistinguishable from normal gestures.
This takes dummying to the next level as other warlocks have no way of knowing if the Extended Sleight of hand is cast or not.
I have not fully thought through the repercussions of this with regard to how it would effect other spells so let me know what you think.