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Post by freesoul on Jul 27, 2009 22:28:57 GMT -5
I have to say, the main problem with para is how dull it makes the game. Bingo.
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Post by Daneel on Jul 29, 2009 5:31:04 GMT -5
Is para broken? I'm not sure yet, although I usually did die to para-whatever combos whenever I was on the receiving end, I'm not formulating an opinion until I've actually played some more games. There seemed to be some very subtle mind game involved with parachains, but it was mostly lost on me. For sure I would like to experiment with the option to tone it down - hence I voted "Para should be toned down like in Firetop Mountain" as the closest option to what I'd like - having FMpara as a coded optional game variant. However, even if para is overpowered, I don't think it is morally wrong to abuse it (or D/P or any other option for that matter) - in a competitive game the edge goes to whoever gives it their best effort. Whether it is fun or good for retaining players is a different question... Unless we want to discuss whether each Warlocks player has a moral obligation to make the game fun for the other players, thus contributing to the longevity and popularity of the game... But I digress.
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