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Post by ellipsis on Nov 5, 2009 17:22:15 GMT -5
is there something about that site that i'm missing? nothing there seems to hold any interest to me. and everyone seems to swing back and forth between "i'm so emo" and "show me your boobs" You've only seen the surface of 4chan. It's probably better for your long term health not to delve much deeper.
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Post by saypin on Nov 6, 2009 4:03:52 GMT -5
Oh really? will you reveal this secret (or may be sacred) mystery to puny humans?
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Post by deleted on Nov 6, 2009 10:41:01 GMT -5
Reasonably intelligent people turning off their brains to relax for a while. The sense of belonging to a larger group is addicting when you feel like you don't fit in elsewhere.
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hito
Ronin Warlock
Posts: 5
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Post by hito on Nov 6, 2009 23:17:53 GMT -5
Back on topic...(and hello there! I'm new-ish to this warlocks thing, improving all the time - or at least such is the hope.)
I do think paralysis is broken, not so much that it's so much better than any other spell but that it's best counter is to yourself chain paralysis. What keeps most games (and indeed, most of warlocks) in a happy balance is that power inequalities can be matched by counter frequency - that is, if move X is big bad and scary, it's not necessarily unbalanced because you can throw Y and stop X, coming out ahead. The whole point is that they have to conceal their intentions to use X or try to out-play you so you can't Y. But when a moves best counter is to play the mirror, this means that the game can be constrained before it starts because someone thought "I'm gonna get hammered on parahol." and suddenly a lot of options will never see play.
For contrast, pick any spell. Say, summon ogre. Let's say players started calling themselves "ogremancers" for their love of summoning ogres as much as they could. You'd think they were loony! I have no doubt that, if you knew in advance this player wanted to use summon ogre as much as feasible, you could take them out every single time. And, in fact, I'd be willing to bet that you could apply that principle to literally any other spell except paralysis. The very fact that one can say "I'm a para-man" and not lose every single game they play thereafter is sign enough that it's broken, I think. This is a game about out-guessing and out-maneuvering into a superior spell flow - if you can have the information "this person is going to cast paralyze over and over" and not crush your opponent, something is wrong. It's rock paper scissors where your opponent loudly declares "I'M ALWAYS DOIN ROCK" and there's no paper.
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Post by ellipsis on Nov 7, 2009 4:00:27 GMT -5
I agree wholeheartedly, and welcome to the forums, hito!
Also, seeing a bunch of new registrants, I take it someone did find a source of new players?
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hito
Ronin Warlock
Posts: 5
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Post by hito on Nov 7, 2009 14:47:45 GMT -5
I just came after hearing about it twice from someone at the sirlin.net forums. They aren't the source of this new rush, though (I've been playing for a few weeks now.)
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hito
Ronin Warlock
Posts: 5
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Post by hito on Nov 7, 2009 14:54:30 GMT -5
Though one of the player's names is "crtlaltdel" so perhaps it's those forums?
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Post by deleted on Nov 7, 2009 17:34:42 GMT -5
Though one of the player's names is "crtlaltdel" so perhaps it's those forums? that's my alt (get it "alt delete")
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Post by ellipsis on Nov 7, 2009 18:42:18 GMT -5
Though one of the player's names is "crtlaltdel" so perhaps it's those forums? that's my alt (get it "alt delete") So does anyone know where the influx actually did come from?
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Post by deleted on Nov 8, 2009 12:12:18 GMT -5
some of it is bay12 and maybe lurkers from rogue temple. I put up a thread in both.
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Post by ourjake on Jan 12, 2010 17:22:56 GMT -5
so i guess i'll post this here and get back semi-on-topic.
how does everyone like the league rule this month (para2)?
i tried to address as many of the concerns it this thread as possible, and get a practical experiment out of it.
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Post by mikeEB on Jan 12, 2010 22:03:52 GMT -5
so i guess i'll post this here and get back semi-on-topic. how does everyone like the league rule this month (para2)? i tried to address as many of the concerns it this thread as possible, and get a practical experiment out of it. Disease is pretty sick with 2-turn paralysis.
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Post by ellipsis on Jan 16, 2010 23:52:45 GMT -5
Yeah, while it does provide some incentive to end a parachain, it does so by making paralysis incredibly strong. It's also a little funky to implement, to be honest, and just feels a little too different from every other enchantment out there.
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Post by rysanmarquise on Feb 4, 2010 20:54:36 GMT -5
Wow this has gotten pretty dead.
Suggestions:
Casting hand only paralysis: It would solve most the problems and you could anticipate for it and counter.
FFP/W paralysis
In order to compensate it would need another spell that begins with FW. Personally. I would recommend something short, like an FWF, tied to some sort of offensive enchantment. My recommendation would be a personal enchantment that boosts dagger damage to 2. Nothing amazing, and probably would rarely be used, but makes the threat of dagger a little more real.
Maybe some sort of medium-damage shieldable attack?
F is generally an offensive gesture that doesn't mean much on its own. This works fine with paralysis being a constant threat, but if that was fixed it might be a little too limiting.
Oh, and for the record, having battles that usually take weeks is a major turn off for most players. I am not saying we necessarily need real-time, but some sort of 'very fast' option where moves had to be made more rapidly would probably help. Originally I stopped playing when all of my slots were locked up by very slow players.
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twobee
Ronin Warlock
Posts: 12
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Post by twobee on Apr 12, 2010 7:46:07 GMT -5
*jumping into the conversation late*
Much like Hito said, I think that para-spamming is broken in the sense that there is really an effective counter-strategy other than para-spamming yourself. I think one of the most important aspects of this game is that every strategy should have an effective counter. Perhaps, tho, instead of altering para, there needs to be more ways to break a parachain. Maybe something along the lines of a 3 gesture antispell that only affects one hand? Just throwing this out as an idea.
As to those who are working on their own versions of warlocks, have you considered adding new gestures? maybe a thumbs-up (T) or a rude gesture (R). Just a thought.
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