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Post by vilhazarog on Dec 6, 2007 20:25:51 GMT -5
People have started to express an interest in my code, so I've put it up at: code.google.com/p/spellcaster/The class 'SpellCaster' contains the code to run the rules engine. The rules engine top level class is SpellArena. Drill down from there. I'm currently making a bunch of changes to this class to accommodate multi-user, persistent play... as it is now it runs only a single battle at once, with no persistence (in other words, server crashes, there goes the game). There are problems with how Monsters work, and invis and blindness are not implemented except for their monster destroying ability, otherwise it's mostly functional, barring bugs. Oh yeah, maladroit is not in there yet. It's not a straight port of Warlocks, I wrote most of it before even finding out about Warlocks. If you'd like to work on it, let me know and I'll give you write access...
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