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Post by Slartucker on Apr 15, 2008 10:27:27 GMT -5
Hi everybody... long time no see! Sorry bout my absence. I became suddenly and unexpectedly flooded at work, so all my internet playthings fell apart. I did check back once during the past months and was happy to see that you all were managing the League fine on your own.
I'll be around for a month or two, and then I'm likely going to disappear again. Unfortunately I don't think I'll be picking Warlocks up again, not right now anyway. So I would like to get things set up here so that everything will run without much attention from me. This means:
1) Set up more moderators for all forums. For now I am just putting Awall on all of them but it would be nice to have more. Anybody else interested?
2) Finish the clan rules and post them. (Might as well, they were almost done.) If they get off the ground they might require appointing a second forum admin to deal with changing clan memberships, but we can cross that bridge when we come to it.
3) Is there anything else I can do that would be helpful? Reply if there is.
Thanks again to everyone who helped keep things going in my absence.
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Post by BioLogIn on Apr 15, 2008 10:58:26 GMT -5
4) Maybe wrap up your Warlocks history on Refuge from August 08 up till now, covering - 2007 Fall - 'another renaissance ' of warlocks, with 3 Masters playing and 4 present at forums, in-depth strategy discussion flourishing and so on - 2007 Fall and Winter - Refuge tournament 2007 - 2007 Fall and Winter - League creation - Winter\Spring 2008 - end of the (yet another) cycle of warlocks history, with masters gone yet again and others left on their own. - Optional mourns for the future that looked so bright for warlocks XD
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3) As for "anything else"...
while we talking about mourns, I started to write this last Friday (what a coincidence), intending to post this somewhere around this forums, but somehow I didn't finished it...
As you can see, it is unfinished. But I hope the idea behind this text is clear - we want this game to evolve (well, at very least I do). Without Masters' experience, we will face major setback in understanding of the game. We cannot force or even ask one to play this game competitively if (s)he lost motivation to, but we can ask to at least visit this forum from time to time (as Taliesin did a while ago), posting opinions, strategies and so on.
So this is my personal humble request for all Masters: stay around as long as possible and help us to evolve. Inscribe as much of your knowledge as possible - I owe _very much_to articles of refuge (especially Invis and FC ParaFoD analysis). Maybe one cannot spend 5 hours a day on warlocks (at least ExDeath cannot anymore), but one surely can spend half a hour once in few days reading up this small forum.
I think every warlock here will join this request.
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5) And the last one. Should one finally make a miracle and create another warlocks implementation, with possibility of different spellbooks, playtesting options and everything that was already discussed on this forum, what are the chances of your comeback? =)
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Post by Slartucker on Apr 15, 2008 12:29:41 GMT -5
Ooh, the refuge, yeah. I do have some things to update there.
Let me be very clear on this though: Warlocks is not dying. Since its inception the game has had alternating seasons of greater and lesser activity. A long peak in 03-04 with the covens and masters, and two other big peaks with the refuge and tournament in 06 and the tournament and league in 07. In each case, there was some kind of catalyst sparking up interest for a prolonged period of time, WOGHD or myself... but one person really is all it takes to get this going. It is somebody else's turn, though.
I do think there has been a little bit of a strategic crise de foi at the top, dealing with D/P and the like. This is nothing new, look at para and confusion in the past or the disillusionment Prioli left in his wake... but just as with ParaFC and Maladroit, something may need to be done to keep play interesting. I think the league is by far the best answer to that with its rotating rules.
As for #5: I would very likely return, PROVIDED this implementation maintained all of the really great things about RB's imp. I find that unlikely. Simple but unfortunate equation: it's a lot of work and requires skills. People with those skills are unlikely to invest SO much time in something as ephemeral as Waving Hands.
P.S. Canonically, there are seven masters, not five, though I think that number is presently out-of-date, and ought to be increased by at least one and possibly more.
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Post by xade on Apr 15, 2008 21:32:18 GMT -5
woohoo! Free mod status!! I'll take one!
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Post by ExDeath on Apr 16, 2008 0:12:45 GMT -5
Re: BioLogIn
I do check this forum frequently, unfortunately not much is discussed other than the current LoM results. I give input on whatever threads leap out at me.
Re: Slartucker
I would be happy to receive moderator status, although I really don't think you need to set up any more moderators. I have never once seen anything or anyone in this forum that actually _requires_ moderating (one of the benefits of a small, mature userbase). But I've run phpBB before and would be glad to moderate if it assures you peace of mind.
Also, I don't feel the game is dying, but really most of the active players are very evenly matched. I feel like everyone's Elo is infated slightly (no offense) in part because of many new players who have tried the game for awhile and quit after 20-30 games. Although that's nothing new, the inflation is more noticeable now that there is no dominant player to scoop up all of the points, and everyone decent is kept low enough on the ladder that they still play the newbies often. And since these boards became popular a year ago or so, so much information has been shared that it's even more difficult for newer players to start out. Some (like Vermont and Succat) were persistent enough to succeed, but most aren't.
I do miss this game very much, but it simply consumes me, and I can't afford that anymore. I had considered taking on an apprentice...
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Post by BioLogIn on Apr 16, 2008 2:07:22 GMT -5
I think that we need 2 active mods. ExDeath is right that there is very little work for mod (and most will be something like sticking\unsticking threads), but I still think we need two because one can go offline for a few weeks for vacation or something.
I think we need an additional admin as well. To implement things like awards for league...
Now that's interesting. And how will this apprentice be tutored?
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Post by ExDeath on Apr 16, 2008 3:44:42 GMT -5
Now that's interesting. And how will this apprentice be tutored? Probably via AIM. This is probably a discussion for a different thread, at a later date, though.
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Post by Dubber on Apr 16, 2008 9:02:28 GMT -5
I suspect the main thing any moderators will do is sticky & unsticky discussions. Beyond that, it'll be a sinecure for chosen one(s)...
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Post by BioLogIn on Apr 23, 2008 15:28:02 GMT -5
While it is a little off-topic, but... RavenBlack.is.playing.warlocks.now Isn't it the very time to ask for rules change\game upgrade\bug fix?
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Post by ExDeath on Apr 23, 2008 16:29:42 GMT -5
I think asking RB for anything might be a bit presumptuous. He's been hosting the game for years with his own money, even when he doesn't even play it. Perhaps if someone he trusted was willing to step up and modify the code themselves, or contribute to server costs, that might be a little more reasonable.
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Post by Slartucker on Apr 23, 2008 19:40:16 GMT -5
Similarly, after the debacle that is ParaFDF, if anyone asks for another rule change, it really ought to be well thought out first. I haven't heard any well-thought-out suggestions. If you have a serious idea and other people like it, try it out in the League first.
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Post by xade on Apr 23, 2008 20:57:41 GMT -5
FDF isn't a debarcle! though it is certainly different...
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Post by toyotami on Apr 24, 2008 6:29:30 GMT -5
Any game in which the average HP lost per 5 turns per player is around 8 is a debarcle. FDF was a back alley slaughterhouse.
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Post by BioLogIn on Apr 24, 2008 12:23:08 GMT -5
I don't have idea I'm sure about to be good one. More precisely, I don't think I have enough experience to suggest one.
But I thought you guys have one. I've got that impression by some threads in this forums with rules discussions.
Am I wrong?
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Post by vilhazarog on Apr 24, 2008 14:15:15 GMT -5
It's still all been pretty vague... mostly just 'remove para and then give F some new spell'. Someone would have to come up with a concrete rule change and playtest it first.
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