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Post by nawglan on Aug 29, 2008 19:38:56 GMT -5
You get 100 pts per team. Register up to 2 teams. Try and give them a snazzy name. Send them to me via a PM. If you don't give them a name, I will assign one and send the name to you in a PM. You have until the day the tournament starts to rearrange your teams. ELO Values below are final. Point Scale ELO | Points | 1925+ | 40 | 1800 - 1925 | 35 | 1750 - 1800 | 30 | 1650 - 1750 | 25 | 1550 - 1650 | 20 | 1500 - 1550 | 15 | 1000 - 1500 | 10 |
Stats I'll be tracking: Stat | Sort Method | Win | High - Low | Draw | High - Low | Total health at end of each game.* | High - Low | Total health lost at end of each game.* | High - Low | Total turns taken* | Low - High | Killing Blows* | High - Low | Number of monsters you control at end of game* | High - Low | Stabs* | High - Low | Deaths* | High - Low | Max turns taken of loser* | High - Low | Min turns taken of winner* | Low - High | Min health of winner* | Low - High | Num Points in Team** | Low - High | Num Players in Team** | Low - High |
* Single values, not sums. These will also be awarded separately and not included in overall standing calculations. ** Not tracked, just recorded. (Should these be a weight on the points? Lower == Better?) Points for a category will be given by calculating your score against the maximum / minimum possible. For each category, sort the entries, top gets 1, bottom gets 0, rest get a value from 1 to 0. Overall winner will be chosen by adding up all the categories and sorting from High to Low. Available Player Roster Name | ELO | Point Value | Xade | 1972 | 40 | BioLogIn | 1952 | 40 | Tchichi | 1939 | 40 | Toyotami | 1925 | 40 | Awall | 1921 | 35 | Succat | 1882 | 35 | Vermont | 1879 | 35 | Rasteroid | 1825 | 35 | Freesoul | 1790 | 30 | Dubber | 1779 | 30 | Rasper | 1768 | 30 | RedSpectra | 1753 | 30 | Igrek | 1730 | 25 | Derfel | 1724 | 25 | Maven | 1700 | 25 | twobee | 1665 | 25 | nawglan | 1595 | 20 | therealest | 1568 | 20 | qnang5284 | 1567 | 20 | Jayef | 1523 | 15 | 12 | 1508 | 15 | Rattler | 1506 | 15 | zen | 1481 | 10 | Saypin | 1474 | 10 | Spleenboy | 1404 | 10 |
Also, for those that are just interested in Win / Loss / Draw. I'll keep track of that also. * Added Tchichi, for those that have sent in their teams if ya want to add him, just send me a PM.
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Derfel
Ronin Warlock
Did I Do That?
Troublemaker
Posts: 283
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Post by Derfel on Aug 29, 2008 22:43:11 GMT -5
Can we have a running list of participants? And what happens if someone's ELO improves a "category" between my PM and the start of the tourney?
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Post by ExDeath on Aug 30, 2008 2:36:48 GMT -5
So I don't get it, what are all the categories for? If it's not just based on W/L record, then why does the Elo matter? Obviously a team of 10 random players is going to have a bigger sum of health, stabs, monsters, etc. than a team of 3 elite players.
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Post by nawglan on Aug 30, 2008 18:23:51 GMT -5
Derfel, I'd pm you to let you know if your team needs adjusting.
ExDeath... The elo was just to limit the number of players per team. Typically higher elo players will last longer, so their stats will continue to improve. I picked the categories just for kicks. If you have any other category that you think might be fun, (please note the word FUN) I'd be happy to include it.
This is supposed to be like other fantasy league teams. Lots of categories to keep track of, not just win / loss which would only truly benefit the people that usually last to the end of the tourney.
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Post by Slartucker on Aug 30, 2008 23:10:47 GMT -5
Fun or not, you really need to explain how you are evaluating different teams. A list of categories does not constitute this -- technical details are needed. Given a team (x y z) and a team (a b c) and details (1 2 3 4 5) you are keeping track of, how do you choose the winning team? You have enumerated terms but the function itself is a black box. Why not just finalize Elo values BEFORE the tournament starts? Like right now? If something does change, it just creates extra work for entrants -- quite possibly most entrants, if a popular player's Elo goes up a category -- and a lot of extra work for you, nawg. ExDeath... The elo was just to limit the number of players per team. Typically higher elo players will last longer, so their stats will continue to improve. Not in this tournament -- everyone plays in the majority of rounds, and only 4 players get to the bonus rounds, so most high Elo players will not last longer than low Elo players. Here's the problem: this is not a fantasy league team. It is a fantasy single tournament team.
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Post by nawglan on Aug 30, 2008 23:26:15 GMT -5
ok ok. point taken. So. ELO will be finalized 2008/09/01 for entrants. Thanks for clearing it up with the rounds. As for the league/ tourney... It's a very short league. 8)
As for the categories, *shrug* hadn't thought about what order to apply them in. But I had expected to apply all of the categories and come up with an order based on the entire set. I'll think about it some and reorder them to the order that I'll use for rankings. Would be interested in other categories. I've been hedging towards what I could easily notice when viewing the game at it's conclusion.
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Derfel
Ronin Warlock
Did I Do That?
Troublemaker
Posts: 283
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Post by Derfel on Aug 31, 2008 9:14:54 GMT -5
Why not just award multiple "first places", but choose "wins" as the top category.
So the grand fantasy champion would be based on which "team" of players won the most matches, but then sub-winners of "greatest damage caused" or "most losses" or whatever could also be mentioned?
And can we get a list of registered players and their ELO on Sept 1?
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Post by xade on Sept 1, 2008 7:59:32 GMT -5
team name: #1 seed ...es!...
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Post by Slartucker on Sept 1, 2008 9:26:17 GMT -5
What if we have a contest to see how many interesting drunken posts xade and toyo make? <g>
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Post by xade on Sept 1, 2008 17:59:00 GMT -5
heh, sign me up! (ps - guys, I'm happy to take a dive if the price is right... *wink wink*)
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Post by ExDeath on Sept 1, 2008 20:04:30 GMT -5
So all of a players win's, losses, and draws will be recorded and tallied into the final score? Wouldn't each player then have the same total number, rendering this stat meaningless? The same goes for health and health lost, it will always add up to 15. So basically, whichever team gets more deaths, stabs, and monsters wins. Sorry but I really hate this system.
Edit: If you insist on using all these silly categories, you really should eliminate Elo from the equation altogether. If I pick 3 high-rated players, sure I will probably get more wins. But since wins and losses cancel out 100%, that doesn't matter. I want warlocks who will get lots of kills and lots of deaths, so that means the best choices are actually the lowest-rated. Their games will also be much shorter, and contain more double-death draws, and draws appears to be the most important stat of all.
Listen, as a semi-professional sports handicapper and huge stat guy, I can tell you this is a giant disaster. Let's say you have a team of 4 and all of them make the single elim rounds. And let's even say all their matches go to game 3. That means your guys will be playing (12 x 4) + (3 x 4) + (3 x 2) = 66 games. My team of 7 players is bad, and none of them makes the single elim. But they still play 12 x 7 = 84 games, blowing your stats out of the water. It makes NO SENSE to restrict teams by Elo, since wins are not rewarded any more than losses, and technically a team which plays more games has a higher chance of winning both (but especially losses, of course). You are rewarding people for choosing the players who will lose, stab, die, and double-kill the most often. It's completely silly, and I cannot endorse it. Please either remove this Elo restriction so each team is composed of 4-5 players, or don't reward negative stats (you never see a fantasy basketball league that rewards turnovers).
You claim you're doing this for fun, but what's fun about it? Are you going to watch all of your team's games and say "Yeah, win! I mean lose! No wait, draw!! Stab! Woohoo, a double-stab death, Yahtzee!". Who knows what you're rooting for. It's embarassing.
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Post by Dubber on Sept 2, 2008 13:08:52 GMT -5
Being totally the I'm not into "fantasy [sport] league" action guy, here's how I'd address ExDeath's (totally valid) points: The fantasy team with the most wins is teh fantasy winnar, tie breaks on players' avg health at end of games then on overall lowest total turns taken. I dunno if that sounds good to true statistics type folks - but it works for loosey-goosey types like me
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Post by ExDeath on Sept 2, 2008 13:25:49 GMT -5
Being totally the I'm not into "fantasy [sport] league" action guy, here's how I'd address ExDeath's (totally valid) points: The fantasy team with the most wins is teh fantasy winnar, tie breaks on players' avg health at end of games then on overall lowest total turns taken. I dunno if that sounds good to true statistics type folks - but it works for loosey-goosey types like me Yes. Keeping track of other stats is fun, but basing a fantasy league off of them is silly.
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Post by Dubber on Sept 2, 2008 16:21:54 GMT -5
Oh & we should probably come up with some sort of "style points" section for the really difficult to pull off, yet classy, wins...
TimeStopped-FoD Dispel with 15+ points of monster damage etc.
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Post by nawglan on Sept 2, 2008 16:26:01 GMT -5
Being totally the I'm not into "fantasy [sport] league" action guy, here's how I'd address ExDeath's (totally valid) points: The fantasy team with the most wins is teh fantasy winnar, tie breaks on players' avg health at end of games then on overall lowest total turns taken. I dunno if that sounds good to true statistics type folks - but it works for loosey-goosey types like me Yes. Keeping track of other stats is fun, but basing a fantasy league off of them is silly. So, Fantasy hockey is silly due to it tracking penalty minutes, ice time, etc? I'm treating this tournament as a mini-league. The other stats are there to give more value to less desirable players like myself. If it was just win / loss, I would not choose myself at all.
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