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Post by k on May 13, 2006 8:05:48 GMT -5
Ok now I've already played my turn so I can post it... Now I have 50% chance of dying because I forgot that you could change your target with paralysis without interrupting your chain. I didn't see this one coming so considering he s going on with parafod I played PSFFC xPPSD And now it's 50/50 because you can change your target in parachain so I won't be able to magic mirror if I don't interrupt his parachain on the following turn. I've gone trough the guides around here but I've seen nothing to help me at this stage. Did I play the best way with F/S ? Did you see anything better to avoid such a situation ? I guess I should have reacted earlier to avoid it...
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Post by Slartucker on May 13, 2006 15:40:00 GMT -5
I'll avoid commenting on what might happen on upcoming turns. But yes, that is the power of Para/FOD. In ParaFC games, you need to catch it on the first or sometimes second turn to guarantee escape. You can often get a decent chance (2 or 3 50-50's) if you catch it on the third turn, depending on your spellflow. Other routes you might have taken include PSD/WPP, which threatens both charm and invis -- either way, if you win the 50/50, you get a nice advantage. Beyond that I can't tell, since I don't know what turns you were paralyzed on. In the future, I would recommand simply using copy and paste to insert your spellflow as text, and just describing other relevant things ("I countered his paralysis; I was paralyzed on turn X"). You should also look at the article on Defending Para/FOD in ParaFC at Slartucker's Refuge.
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taliesin
Ronin Warlock
Grand Master
Posts: 156
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Post by taliesin on May 14, 2006 17:56:42 GMT -5
Damage.
He has 12 health. But next turn you could have 3 points worth of monster damage hitting him every turn. This means that he has to paralyse a monster at some point in the next four turns, or he snuffs it.
But beyond that, you can play:
PSFWD WPPWP
If he doesn't paralyse you on the double W turn, you can go invisible. So he has to take the first three damage. Now, if he paralyses you on the turn after, he takes six damage - but you can segue into WPP and WDDc, and no matter what he paralyses on the WPP turn, you can kill him with the WDDc. So he has to break off the FoD in that case and is in a bad way.
However, if he's smart, he will paralyse you the first turn, and paralyse the ogre the second. (His health is down to eight at this point - three lost, plus one from the goblin). You counter yourself third turn, at best he can paralyse the ogre, dropping to seven health - and now, that WDDc is incoming, and if he tries to paralyse you on the WDDc turn, the monsters will kill him outright. Your position is then almost unassailable, since his health is shot, you have two monsters, and he can't complete his FoD.
However, if he switches to:
PWPFSSSD FFFFFWPP
it still doesn't save him, since on the turn he plays W he can't paralyse the ogre, and he takes a total of seven damage before the WDDc is due.
So, in short, there's no way for him to get the FoD if you summon, and if he attempts it, he loses the game outright. If you're lucky, he's already realised this and counterspelled you to prevent you summoning...
Taliesin
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Post by k on May 15, 2006 11:24:45 GMT -5
thanks for your intersting answers ! I actually considered the summon alternative but a little bit too quickly I guess, as I tought I could never be able to deal enough damage if he turned it's paralysis to shield.
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