Post by awall on May 27, 2007 15:53:02 GMT -5
The first two of these situations actually arose as remote possibilities in games that I've played, although I chose not to go down the path that would have led to them because I was unsure of how they behaved. This last one is just something I'm curious about, although theoretically it could also come up at some point.
1) Remove Enchantment is horribly documented. It claims to remove all Enchantment spells upon the target. However, according to Justix's profile, it does not work against Anti-Spell or Charm Monster (actually, it probably does work against the latter, it just kills the monster in the process). I'm still a bit unclear as to whether it works against Time Stop. Does it? (Tangentially, I know that PDWP removes Protection. Since Shield and Protection appear to be the same status, I'm curious as to whether it also removes Shield, which is not an Enchantment).
2) The rules claim that "Also, a counter-spell or shield cast during a time-stopped turn will not last into the next turn." What about Magic Mirror? I don't see why it should act differently, but it apparently did on FM (see www.gamerz.net/~fm/para_fod.html, the part at the bottom where he talks about using SPPc to defend against FoD). Does it still work that way on RBW?
3) If two players both Time Stop at the same time, they can see each other. Are their enchantments still inactive in this case? i.e.
A: 123456
LH:SPPFDx
RH:xxxxSD
B: 123456
LH:SPPFDx
RH:xxxWWP
Does B's Protection work during the Time Stopped turn, or does he get hit by the missile? If the Protection is inactive during the time stopped turn, does this turn still count against the duration of Protection, or does it last for three normal time turns? What if B had cast Shield/Counterspell/Mirror instead? Those don't count as enchantments, so would they stop the missile?.
Would it be worth asking RavenBlack to update the documentation for these and some of the other points on refuge.fleeble.net/rbwundoc.html?
1) Remove Enchantment is horribly documented. It claims to remove all Enchantment spells upon the target. However, according to Justix's profile, it does not work against Anti-Spell or Charm Monster (actually, it probably does work against the latter, it just kills the monster in the process). I'm still a bit unclear as to whether it works against Time Stop. Does it? (Tangentially, I know that PDWP removes Protection. Since Shield and Protection appear to be the same status, I'm curious as to whether it also removes Shield, which is not an Enchantment).
2) The rules claim that "Also, a counter-spell or shield cast during a time-stopped turn will not last into the next turn." What about Magic Mirror? I don't see why it should act differently, but it apparently did on FM (see www.gamerz.net/~fm/para_fod.html, the part at the bottom where he talks about using SPPc to defend against FoD). Does it still work that way on RBW?
3) If two players both Time Stop at the same time, they can see each other. Are their enchantments still inactive in this case? i.e.
A: 123456
LH:SPPFDx
RH:xxxxSD
B: 123456
LH:SPPFDx
RH:xxxWWP
Does B's Protection work during the Time Stopped turn, or does he get hit by the missile? If the Protection is inactive during the time stopped turn, does this turn still count against the duration of Protection, or does it last for three normal time turns? What if B had cast Shield/Counterspell/Mirror instead? Those don't count as enchantments, so would they stop the missile?.
Would it be worth asking RavenBlack to update the documentation for these and some of the other points on refuge.fleeble.net/rbwundoc.html?