Post by Slartucker on Dec 25, 2008 15:43:47 GMT -5
League Battles
League battles can begin as soon as pairings are posted on the 1st of the month. The deadline for score reporting is when the Weaver tallies initial scores, which is the 26th of the month. This is also called the Hour of Mist.
League battles can use whatever settings both players agree on for a 2 player battle. In case players have different preferences for an individual setting, they default as follows: Fast, Very Friendly, Maladroit, ParaFC, NOT ParaFDF.
If you accidentally break the league rule, you should surrender immediately. Similarly, if you play much slower than your opponent and don't finish a game in time, you should consider surrendering.
Whenever you finish a battle, you need to post the results in the appropriate thread -- it's too hard to keep track of otherwise. You are responsible for posting results; if you do not, we cannot guarantee you will get credit for them!
If it is nearly the end of the month and your battle has been proceeding at a reasonable speed but just hasn't ended yet, you can report it in the results thread as "UNFINISHED" and claim any points you may have earned from the special rule. This is optional, however. And of course, if one player is at a huge disadvantage, the truly honorable thing is for them to surrender.
The Honor System
The League relies on the honor system. Players are expected to behave honorably and respectfully, i.e., not to cheat, stall, or manipulate the system. Having other people play for you (or asking them what you should do) is also considered cheating.
In the unlikely event that somebody does those things, or plays one move a week and won't surrender, etc., the "Unraveller", an impartial warlock who is not playing in the league, can be called in to intervene. However, this is a last resort.
(Current Unraveller: Slartucker)
"Coaching" vs. Cheating
In league battles, warlocks are expected to represent themselves only. It's not fair to get help from your fellow clan members -- your opponent is not matched up with them, she's matched up with you.
"Coaching" would mean either discussing spellflow patterns in general, or discussing past battles (or earlier parts of ongoing battles). That's completely OK and even encouraged.
Guidelines for making League Rules
1) Above all, league rules should be fun and interesting.
2) League rules need to be simple enough that a newer player will be able to follow them without too much trouble.
3) League rules must treat all players equally. They cannot have different effects based on clan membership or anything external to the game.
4) League rules cannot require undue effort, such as requiring players to have telepathy and/or communicate before entering moves. This means that if you want to implement a new spell, it can't have ANY effect the turn it is cast, including bouncing with mindspells and the like (since resolving that correctly requires said telepathy), but it can do whatever you want the turn after it is cast. Obviously, it can only affect things that are under the players' control; you can't make a new spell that deals direct damage, for example.
(This restriction is likely to become obsolete, but for now, we're keeping things simple.)
5) League rules cannot affect the number of players in a battle or require battles to be Friendly or Ladder. The other settings (maladroit, parafc, parafdf) are fair game.
If a rule does not meet these guidelines the Weaver or Unraveller will ask for a replacement rule. In the event that no appropriate rule is submitted by the beginning of the month, the Weaver or Unraveller will create a very simple rule themselves.
League battles can begin as soon as pairings are posted on the 1st of the month. The deadline for score reporting is when the Weaver tallies initial scores, which is the 26th of the month. This is also called the Hour of Mist.
League battles can use whatever settings both players agree on for a 2 player battle. In case players have different preferences for an individual setting, they default as follows: Fast, Very Friendly, Maladroit, ParaFC, NOT ParaFDF.
If you accidentally break the league rule, you should surrender immediately. Similarly, if you play much slower than your opponent and don't finish a game in time, you should consider surrendering.
Whenever you finish a battle, you need to post the results in the appropriate thread -- it's too hard to keep track of otherwise. You are responsible for posting results; if you do not, we cannot guarantee you will get credit for them!
If it is nearly the end of the month and your battle has been proceeding at a reasonable speed but just hasn't ended yet, you can report it in the results thread as "UNFINISHED" and claim any points you may have earned from the special rule. This is optional, however. And of course, if one player is at a huge disadvantage, the truly honorable thing is for them to surrender.
The Honor System
The League relies on the honor system. Players are expected to behave honorably and respectfully, i.e., not to cheat, stall, or manipulate the system. Having other people play for you (or asking them what you should do) is also considered cheating.
In the unlikely event that somebody does those things, or plays one move a week and won't surrender, etc., the "Unraveller", an impartial warlock who is not playing in the league, can be called in to intervene. However, this is a last resort.
(Current Unraveller: Slartucker)
"Coaching" vs. Cheating
In league battles, warlocks are expected to represent themselves only. It's not fair to get help from your fellow clan members -- your opponent is not matched up with them, she's matched up with you.
"Coaching" would mean either discussing spellflow patterns in general, or discussing past battles (or earlier parts of ongoing battles). That's completely OK and even encouraged.
Guidelines for making League Rules
1) Above all, league rules should be fun and interesting.
2) League rules need to be simple enough that a newer player will be able to follow them without too much trouble.
3) League rules must treat all players equally. They cannot have different effects based on clan membership or anything external to the game.
4) League rules cannot require undue effort, such as requiring players to have telepathy and/or communicate before entering moves. This means that if you want to implement a new spell, it can't have ANY effect the turn it is cast, including bouncing with mindspells and the like (since resolving that correctly requires said telepathy), but it can do whatever you want the turn after it is cast. Obviously, it can only affect things that are under the players' control; you can't make a new spell that deals direct damage, for example.
(This restriction is likely to become obsolete, but for now, we're keeping things simple.)
5) League rules cannot affect the number of players in a battle or require battles to be Friendly or Ladder. The other settings (maladroit, parafc, parafdf) are fair game.
If a rule does not meet these guidelines the Weaver or Unraveller will ask for a replacement rule. In the event that no appropriate rule is submitted by the beginning of the month, the Weaver or Unraveller will create a very simple rule themselves.