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Post by BioLogIn on Jan 1, 2010 5:50:46 GMT -5
Order of Paramancers apparently has some alterations for paralysis:
Para(2) Gestures: is cast on odd F's starting on the third (FFF, FFFFF, FFFFFFF, etc). If you cast para(2) on them twice in a row you must para the same hand (para chain that hits every cast only locks down one hand).
Cancels with mindspells the turn it is cast. Victim cannot be targetted by mindspells on the next regular turn.
Timestop interaction: out of time is a free turn, para finishes after
Haste interaction: lasts for four hasted turns, you can change hands after the entire para(2) effect but not during (the way haste regularly behaves).
Monsters should target nobody the second turn if they are hit with the para.
Elementals: if you hit it with para and are keeping up the chain you can cast another plain para at the elemental during the turn in which it should be parad (opponent can't target elemental to cancel because it should be immune and this is for functionality). if you are not keeping up the chain, sorry you're S.O.L. going for troll will pick you up another shield for that turn.
Scoring: +1 for hitting with Para(2), -1 for getting hit, self-para nets zero (since it is -1 and +1).
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