Post by salvor on Apr 25, 2011 14:29:40 GMT -5
So, I want to present one variant, brilliant for clan-wars or team tourneys.
Two teams (saying Team A and Team X) are playing on hexagonal board(see picture).
OPtimally there should be 5 warlocks in the same team
On the first turn captains of team say(actually thid should be done via a very friendly game, I mean choices should be done at the same time) where are warlocks located (warlocks could be located only in "starting" positions: A1 and A2 for Team A and X1 X2 for team X). There MUST be at least one warlock in each starting position
If there are only warlocks of one team on the cell I'll say that this cell is "captured" (so on the start of the game A1 and A2 are captured by team A and X1 and X2 are)
Now the game starts.
Each turn
Game consists of consequent turns, each turn consists of three phases:
1.Moving
During this phase every player can go to neighboring cell (or stay in cell where he currently is)
Captain writes (in chat of vf game) moves of his players in vf game's chat.
2. Fight
If in any cell there are warlocks from both opposite teams, fight occurs:
If there are m warlocks from Team A and n warlocks from Team B there will be a fight(melle) with min(m,n) participants on each side (captain writes choices of combatants in forum- there is no need of posting this in chat).
Team who wins the fight "capture" the cell and their opponent's fighters are forced to leave this cell on the third phase.
3. Retreat.
If warlock is located on the cell captured by opponent's team he's forced to move to neighbouring cell. Warlock MUST move to cell captured by his team(if there no such neighbouring cell warlock "dies" and does not participate in game anymore).
Team's captain writes choices of retreating movements in chat.
Team who captures all the cell's wins.
Two teams (saying Team A and Team X) are playing on hexagonal board(see picture).
OPtimally there should be 5 warlocks in the same team
On the first turn captains of team say(actually thid should be done via a very friendly game, I mean choices should be done at the same time) where are warlocks located (warlocks could be located only in "starting" positions: A1 and A2 for Team A and X1 X2 for team X). There MUST be at least one warlock in each starting position
If there are only warlocks of one team on the cell I'll say that this cell is "captured" (so on the start of the game A1 and A2 are captured by team A and X1 and X2 are)
Now the game starts.
Each turn
Game consists of consequent turns, each turn consists of three phases:
1.Moving
During this phase every player can go to neighboring cell (or stay in cell where he currently is)
Captain writes (in chat of vf game) moves of his players in vf game's chat.
2. Fight
If in any cell there are warlocks from both opposite teams, fight occurs:
If there are m warlocks from Team A and n warlocks from Team B there will be a fight(melle) with min(m,n) participants on each side (captain writes choices of combatants in forum- there is no need of posting this in chat).
Team who wins the fight "capture" the cell and their opponent's fighters are forced to leave this cell on the third phase.
3. Retreat.
If warlock is located on the cell captured by opponent's team he's forced to move to neighbouring cell. Warlock MUST move to cell captured by his team(if there no such neighbouring cell warlock "dies" and does not participate in game anymore).
Team's captain writes choices of retreating movements in chat.
Team who captures all the cell's wins.