Post by dni on Oct 7, 2007 9:26:29 GMT -5
So, for explaining, some minds of subject.
Palm. The gesture of absolute defence. When you show a palm, a strong energy shield will appear around you. Palm can bring to you a feeling of safety but you must remember that it consumes your energy to protect you. The double-p gesture is so powerful that it can move you out the imagine world.
Snap. The gesture of sly and unexpected tricks (don't you ever cross your fingers from the back?) Every time when you use snap, you make somekind of nasty things. Dependent of other gestures, the power of snap can be from easy joke like magic missile (which power can be used not more than fireworks) to mighty and unstoppable spell like finger of death.
Digit. The gesture of spell direction. A hand with digit points on you makes you uncomfortable 'cause you feel potential danger of subsequent gestures. The person can improve the force of future spell, although the final direction of spell can be rounded back to spellcaster.
Wave. The gesture of unstableness and flexibility. Each player knows hidden power of wave gesture. When you use wave, the space around you begins to dim and shimmer so your opponent can't direct his spells properly. By its force, the wave gesture can strongly power up the others.
Fingers. The gesture of own. This gesture make your spell grabbing opponent's hands and spells. The fingers gesture can gather and hold spellpower of you or your opponent. After showing a fingers, all light of spell force will be collected around your hands. Simply targetting of this light you can release your spell everywhere you want.
Clap. The gesture of space inverse. Clapping cause you immediately split all of world space and making it upside-down. This gesture can disorient your opponent and let him thinking a lot before he continues. However, clapping is dangerous for you too 'cause you need to regain conscious after it.
Stab. The gesture of courage and reckless. Stab is simple and straight way to attack while your opponent is gathering spellpower. With knife in you hand you can be so brave so undefended of unexpected attacks.
No gesture. The gesture of despair. Sometimes you feel yourself so sick and unable to do anything. Choosing of no gesture is, of course, a right choice for ceasing battle and make a breathing-space.
Palm. The gesture of absolute defence. When you show a palm, a strong energy shield will appear around you. Palm can bring to you a feeling of safety but you must remember that it consumes your energy to protect you. The double-p gesture is so powerful that it can move you out the imagine world.
Snap. The gesture of sly and unexpected tricks (don't you ever cross your fingers from the back?) Every time when you use snap, you make somekind of nasty things. Dependent of other gestures, the power of snap can be from easy joke like magic missile (which power can be used not more than fireworks) to mighty and unstoppable spell like finger of death.
Digit. The gesture of spell direction. A hand with digit points on you makes you uncomfortable 'cause you feel potential danger of subsequent gestures. The person can improve the force of future spell, although the final direction of spell can be rounded back to spellcaster.
Wave. The gesture of unstableness and flexibility. Each player knows hidden power of wave gesture. When you use wave, the space around you begins to dim and shimmer so your opponent can't direct his spells properly. By its force, the wave gesture can strongly power up the others.
Fingers. The gesture of own. This gesture make your spell grabbing opponent's hands and spells. The fingers gesture can gather and hold spellpower of you or your opponent. After showing a fingers, all light of spell force will be collected around your hands. Simply targetting of this light you can release your spell everywhere you want.
Clap. The gesture of space inverse. Clapping cause you immediately split all of world space and making it upside-down. This gesture can disorient your opponent and let him thinking a lot before he continues. However, clapping is dangerous for you too 'cause you need to regain conscious after it.
Stab. The gesture of courage and reckless. Stab is simple and straight way to attack while your opponent is gathering spellpower. With knife in you hand you can be so brave so undefended of unexpected attacks.
No gesture. The gesture of despair. Sometimes you feel yourself so sick and unable to do anything. Choosing of no gesture is, of course, a right choice for ceasing battle and make a breathing-space.