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Post by freesoul on Jun 17, 2007 9:44:20 GMT -5
Within each Warlock is the ability to become a Master Warlock. The Guild of the Black Art is a school for those Warlocks whom need guidance. The Guild is an organization designed to sustain a high standard of membership, as well as allowing members to acquire power and honor. All Warlocks benefit from the transfer of knowledge to aspiring warlocks, for this raises the level of competition. The Guild of the Black Art is light of knowledge where there is ignorance.
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Post by freesoul on Jun 17, 2007 9:51:33 GMT -5
Factions and role play is all but dead. I have a rough outline for a new guild... please let me know if you have interest in being a part of the foundation of the GBA.
MSG Freesoul in game, or leave a post. Looking for elite players, or new and promising warlocks.
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Post by Slartucker on Jun 25, 2007 12:37:47 GMT -5
This doesn't sound like an appropriate roost for Slarty, but good luck starting this! I'd encourage you to post updates and continue to recruit here if you so desire.
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Post by awall on Jun 30, 2007 2:50:10 GMT -5
To tell the truth, I'm not quite sure exactly how this whole guild/coven thing works. According to the links at the bottom of the Refuge, there was a fair amount of drama surrounding guilds and such in the past (Order of Shadows, Black Rose, etc.). What's the idea of a guild, and what do members do? Learning how to become a better warlock is well and good, but is there a reason it'd be easier to do so as part of a guild than to just play a lot of better players on my own?
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Post by freesoul on Jun 30, 2007 9:48:54 GMT -5
Guilds can add a role play element to the game. And in all honesty, warlocks could probably use a bit more drama.
Basically what i have in mind, is a more formal apprenticeship system, and a formal leadership hierarchy.
I haven't really spent anytime promoting this yet, but I will over the next week.
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Post by Dubber on Jul 7, 2007 22:59:35 GMT -5
The challenge of Role Play in Warlocks is there is no real way to negatively impact the ethically [corrupt/different]. Warlocks RP was doing pretty well, until one megalomaniac decided to pull the strings for all the groups.
There's plenty of history on the RP drama, read all that you can find and look for patterns.
The basic pattern I saw (being one of the ta'veren at the time) is one group of RPers [call them OOS] decides they should be feared by all others, another group [call them BR] decides to oppose the designs of the OOS group. This part of the RP worked well. But watch for subversive elements from either group which try to infiltrate the opposing groups. When this is successfully perpetrated, and handled poorly, the RP will flare up and die.
Personally, I'd like to see a formalized and well run RP structure tacked onto the Warlocks battle engine (with penalties for people who play both sides poorly or for self-aggrandizement).
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Post by freesoul on Aug 19, 2007 17:20:41 GMT -5
sorry guys... no new guild as of yet... not enough interest right now... nor do i have the energy to drum up the interest.
Perhaps in the future...
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Post by succat on Nov 11, 2008 14:24:40 GMT -5
Trying to breathe some life back into this thread.
I think there is some interest here still, but not being familiar with how this worked in the elder days of Warlocks, I for one don't know how to go about making this happen nowadays. What does it take to start slicing up the pie into different pieces again? And what exactly happened in the past to dissolve the System?
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Post by Wider, adepte of evil forces on Nov 11, 2008 16:45:39 GMT -5
I do not know either what the old "guilds" were about and what their purpose where. But neither do I think it should be about sharing a pie.
If so, the dark exarchate deserves the whole cake.
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Post by xade on Nov 11, 2008 18:21:55 GMT -5
mmmm pie...
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Post by BioLogIn on Nov 12, 2008 4:39:19 GMT -5
Hmmm, pie?
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Post by toyotami on Nov 12, 2008 5:41:15 GMT -5
I can see guild systems working as part of the League. 2 (Master and Apprentice) ,3,4 or more Warlocks per team. Matches can be both singular in mini touneys and Melee. A larger table or new table of results can be drawn up with points for wins. Maybe more members equals more points so there will be a real interest for warlocks to recruit, bring people to the game and train up apprentices. There can/will be betrayals, grudges and turncoating. Will probably only work if there are enough covens to create a table of power. Think Risk: when you get enough people with a power base there is an almost endless ebb and tide of players attacking the strongest.
(i'm just talking off the top of my head here, haven't given any thought and am 2 glasses of wine into the bottle)
How do we make a system that the strongest coven CAN be attacked? Maybe something like:
A warlock creates a coven and can only recruit two members per month. If ANYONE in the coven dies during a league game, they are expelled from the coven. Turncoating and infiltrations should be encouraged. If a coven collectively agree to let a warlock in and it turns out to be a disguised skilled player...tough luck to the guys who get killed. Covens have inner rankings so if the leader is killed in game, he is out of a coven and next in line takes over. He can then rejoin his old ranks or, in the case of usurp, create a new coven/join another in search of REVENGE!
Can people do real thinking on any of this?
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Post by saypin on Nov 12, 2008 7:10:47 GMT -5
Trying to breathe some life back into this thread. I think there is some interest here still, but not being familiar with how this worked in the elder days of Warlocks, I for one don't know how to go about making this happen nowadays. What does it take to start slicing up the pie into different pieces again? And what exactly happened in the past to dissolve the System? Well... Master, How about a paraholically addicted team/guild?
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Post by Slartucker on Nov 12, 2008 7:37:37 GMT -5
The timing on this thread revival is almost perfect. Just wait a few more days.
*manaical laughter*
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Post by Wider, adepte of evil forces on Nov 12, 2008 8:23:36 GMT -5
A warlock creates a coven and can only recruit two members per month. If ANYONE in the coven dies during a league game, they are expelled from the coven. I would not make to many rules on how to form a coven. There should be a natural interest in building these (otherwise it would be reduced to be something pure formal). But there should be more ways to play as a team, like Team melees (There should be something like a Tag Team Champion belt). Though in my opinion, the main idea behind covens is being a secret society where knowledge is shared and people help each other out. So it would perfectly make sense to build a coven of paraholics. Of course to be fun, covens/guilds/whatever need some role playing components, but these cannot be forced, so it is everyone's duty to be fun.
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