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Post by Dubber on Oct 13, 2007 11:56:39 GMT -5
So there I am, innocently skimming my Bloglines when all of a sudden, *BAM* Richard Bartle pops up where I normally wouldn't expect, on Tinker-X www.tinkerx.com/index.php/2007/10/13/to-plays-the-thing/What got me was the descriptions: Bartle posits: achiever, killer, explorer and socializer "Fifth" Bartle-type suggested: subcreator, or getting cute, demiurge. Where do you fit on the Myers-Briggs? Where do you fit on Bartle's Scale? Do you think the two scales correlate?
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Post by Dubber on Oct 13, 2007 12:06:25 GMT -5
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Post by Slartucker on Oct 13, 2007 13:02:57 GMT -5
The comparison to Myers-Briggs is fatuous; although both systems return four capital letters as answer, a Myers-Briggs type represents four dichotomies (and, underlyingly, a complex set of four of a possible eight items) -- a Bartle type represents a freely ordered set of four out of four items.
I also would dispute the test itself -- as is sometimes the case with dichtomous tests, the questions don't cleave closely enough to the dichotomies they try to push, so it's very easy to give an answer for the wrong reason -- i.e., a reason the test isn't testing for -- and therefore to get results that don't mean what the test thinks they do.
Dubber, I actually am surprised by your results. In Warlocks, you've long been an advocate of E and S over A, and a critic of those who too aggressively K.
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Post by ExDeath on Oct 13, 2007 13:48:41 GMT -5
I'm AKES also, I took the test ages ago.
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Post by awall on Oct 13, 2007 13:53:00 GMT -5
I wound up ESAK. The E was expected (I'm a Metroid player, and I've also been known to get into Roguelikes pretty heavily), but the other numbers came out a bit odd IMO. I found that I answered a lot of questions for not precisely the intended reason.
- I believe the S came out on top because I said that I prefer teaming up with other players to competing against them. This doesn't mean that I don't enjoy defeating others in 1-on-1 battles; it just means that I don't go out of my way to pick fights with strangers.
- I do enjoy achieving things, but I very much dislike becoming too powerful. I play a lot of single player RPGs, and the biggest challenge for me in those games isn't becoming powerful; it is staying weak. A game ceases to be fun when monsters stop being difficult. Everybody and their uncle says that FF7 is the greatest RPG ever, but one of my biggest problems with it is that, even if you don't go out of your way to level up, you wind up gaining so much experience (and the enemies are sufficiently weak) that it's almost impossible to finish the game without being quite overpowered compared to your enemies.
Also, I've never really put much stock in having the highest score or most powerful equipment or whatever in the world. The further I am from the top, the more that remains for me to do and the more fun the game is.
- The K came up on the bottom because, as I said, I don't go out of my way to pick fights. This doesn't mean that I don't enjoy ripping a player a new one, although I don't see that as an end goal so much as a means for both of us to have fun. I'm not the type to exploit a glitch or go hunting for PK-specific items.
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Derfel
Ronin Warlock
Did I Do That?
Troublemaker
Posts: 283
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Post by Derfel on Oct 13, 2007 16:01:21 GMT -5
SAEK players enjoy socializing more than anything else, but they also like to achieve the goals within the game. Often, the increase in social status that comes with defeating a powerful foe or finding a unique treasure is more important than the achievement itself. They also enjoy being part of a team that tries to accomplish great deeds, often finding as much satisfaction in the success of the group as with oneself.
Breakdown: Achiever 53.33%, Explorer 53.33%, Killer 33.33%, Socializer 60.00%
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Post by xade on Oct 13, 2007 19:09:14 GMT -5
EKAS players might be descibed as living by slogan: see the world, meet interesting people...and kill them. Immersion within the world is important to these players, because they love finding new things to explore--but they also enjoy the thrill of the hunt and finding other players within the world to fight. Breakdown: Achiever 53.33%, Explorer 73.33%, Killer 60.00%, Socializer 13.33% heh... I'm anti social...
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Post by vermont on Oct 13, 2007 22:35:54 GMT -5
EAKS players often live by the phrase 'The journey is often more enjoyable than the destination.' They are motivated by meeting the challenges of the world, but they are usually in no rush--because seeing the creatures and places of the world is even more fun.
Breakdown: Achiever 53.33%, Explorer 73.33%, Killer 40.00%, Socializer 33.33%
Meyer's Briggs: ENFP. (My wife, but the way is ISTJ.)
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Post by Slartucker on Oct 13, 2007 23:08:46 GMT -5
Awall, I agree entirely on the subject of FF7 (every FF after 4, actually) and becoming too powerful. In fact, frustration with lack of challenge frequently leads me to abandon RPGs 80% or 90% of the way through. Perhaps it's not surprising, then, that I got the same test result (ESAK).
MB: INFP. I'll wager that N and P are both overrepresented here.
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Post by dni on Oct 14, 2007 8:28:52 GMT -5
EASK players often live by the phrase 'The journey is often more enjoyable than the destination.' They are motivated by meeting the challenges of the world, but they are usually in no rush--because seeing the creatures and places of the world is even more fun. Breakdown: Achiever 53.33%, Explorer 93.33%, Killer 26.67%, Socializer 26.67%. Quite exactness. It's my way -- to live, not to reach. ESFPExtraverted -- 1% Sensing -- 12% Feeling -- 50% Perceiving -- 22% Hm-m... i think that all explanations crashes on 1% extraversion... Well-balanced 'version'...
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Post by Rycchus on Oct 15, 2007 16:44:31 GMT -5
ESAKBreakdown: Achiever 40.00%, Explorer 80.00%, Killer 26.67%, Socializer 53.33% This doesn't surprise me a lot. In Warlocks terms I was much more interested in learning how to play the game well (E) than raking up my ladder/ELO (A) until fairly recently, which is why when I did start trying to rise I did so fairly fast. I think I'd put killer up a bit maybe though. I do get that "haHA!" win feeling I am pretty surprised by just -how much- my Explorer rank is above the others though.
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Post by nawglan on Oct 16, 2007 7:24:03 GMT -5
I'm there with ya dni. EASK. While I must admit, I did play Quake for years and was ... good. Hung out with the Iron Monkey clan. (Doubt anyone knows them, but they were the best in the area.) Loved sniping people, pissing them off enough to leave the game early. *grin*
However, as MMORPGs go, I don't go for pvp too much. And it's reflected in my warlocks play too. I have a hard time in the end game (the kill).
I take my time on MMORPGs. I'm in no rush. Why race to the level cap only to sit there running the same instances (dungeons) over and over.
Roleplaying is for the birds. 8) Screw the storyline, just show me what I need to do to get the phat loots.
Collecting odd bits and pieces of equipment is fun. My Ultima Online character had tons of the rare items, lots of invunerable stuff, etc. Even had a old style 2story house.
The MUD I ran for a few years focused mainly on quests and areas to explore. Not many people played it as money was too hard to come by. Thus making the storebought equipment too hard to obtain. But that stuff was junk anyway, better to get loot from the monsters in the game.
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