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Post by xade on May 29, 2008 18:46:12 GMT -5
Alright boys and girls, I'm jumping in early cause I'm pretty sure I've got this month covered... AND! As I've been threatening since the inception of this league. June's rule will be: ParaFDF ParaFC Maladroit Discuss. (Oh, and I'll include what ParaFDF means...) Firstly, when creating the battle, ,you must have the about terms in the text. Then, when playing ParaFDF, the following rules apply. Paralysis - FFF(FFFFF) has been replaced as FDF(DFDFD). Naturally, Disease has been changed to DSFDFc.
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Post by awall on May 29, 2008 19:18:09 GMT -5
It had to happen once. :-P
I suppose paraFDF is no sillier than some of the other league rules we've played with. It's a bit degenerate, yes, but it should still be fun for a few rounds.
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Post by jes on May 29, 2008 20:27:52 GMT -5
How does paraFDF paraFC work? I know how they both work individually, but not together.
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Post by xade on May 29, 2008 21:33:27 GMT -5
ParaFDF changes Para from FFFFF to FDFDFDFD ParaFC changes the Results. (F->C instead of C->F) FDF is rediculously overpowered in paraFF games, hence the rule stating ParaFC
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Post by awall on May 30, 2008 0:56:06 GMT -5
FDF is rediculously overpowered in paraFF games, hence the rule stating ParaFC Really? I never realized that. Where does the overpoweredness come from? All I can think of is self-paralyzing FDF into FDFF... Edit: I meant more ridiculously overpowered than paraFDF already is.
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Post by xade on May 30, 2008 1:41:41 GMT -5
FDF is rediculously overpowered in paraFF games, hence the rule stating ParaFC Really? I never realized that. Where does the overpoweredness come from? All I can think of is self-paralyzing FDF into FDFF... Edit: I meant more ridiculously overpowered than paraFDF already is. That's the one... chains of para and lightning are more difficult when playing FC...
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Post by Slartucker on May 30, 2008 17:56:59 GMT -5
Ugh. If I were still actively involved, I would veto this rule -- I think it has the potential to result in fewer sign-ups for the following month. Additionally, it's not a real rule change -- that would be like saying we have to play Maladroit this month! I will however avoid complaining, and instead suggest something constructive first mentioned here. Instead of having the dopey rule as currently suggesting, try out Dubber's variant: Play as ParaFDF, however, FDF is para but FDFD is *not* para. (Practically this means: on any turn a hand ends in FDFD, it must target Nobody.) I strongly suggest that you (1) not pick a dopey rule, and (2) pick a rule that actually means trying out something new.
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Post by Citanest on May 30, 2008 18:23:09 GMT -5
Instead of having the dopey rule as currently suggesting, try out Dubber's variant Steady on old bean. As if the last 2 months haven't been dopey. I think FDF is a perfectly legit league rule, and bear in mind that xade earnt the right to choose. If you reckon another rule would be better, I think you better get back in the saddle and win a league
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Post by vermont on May 30, 2008 18:37:00 GMT -5
I will however avoid complaining... Too late?
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Post by Slartucker on May 30, 2008 20:21:47 GMT -5
yes, well, perhaps I was a bit vituperative there. sorry about that. the points stand, though. okay, maybe "dopey" doesn't stand. but point number 2 stands :-D
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Post by xade on May 30, 2008 21:04:38 GMT -5
This league is about shaking things up. With FDF active, warlocks is still a game of perfect knowledge. It requires just different strategies. From my recent experiences with para-heavy games, I'm finding that it becomes a lot more of a people--reading game... where will the para go? Cause they have a P on their offhand, will they para themselves because of the chance to "not damage" their PS"D"? or are they past that line of think? perhaps they aren't even up to that stage... That in itself becomes a game within a game. Further enhancing the aspects of Warlocks, but only if you are willing to try and climb into the head of your opposition. Or you can just deride it because reading people is a different skill than reading flow in itself. It adds a different degree of analysis to a senario, one that is hard to chart as it's different from person to person, mood to mood. That said, get in the saddle mate...
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Post by freesoul on May 30, 2008 21:35:08 GMT -5
I've actually never played a FDF game. So, to me, this rule is no different from the others.
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Post by BioLogIn on May 31, 2008 0:53:56 GMT -5
xade, can you please post complete list chart of gestures changes of paraFDF variant for those who never played it before? Which gesture changes into which, when para is actually cast (on each gesture or on each second or?), and all the details...
Do I understand correctly that gesture chart is not changed from paraFC, but weave for para is changed? Do I understand correctly that f.e. SPPFDFD gives time stop, para on TS turn and para on the next turn? Does DFDFDFDF provide each turn disruption (starting from 3rd turn of course) or does it para only on each second turn? Or is this exactly what Slartucker suggests?
I remember accidentally picking one of your paraFDF challenges when I was 1700+, and I've been more confused then in confusion game )) Ravenblack's explanation of paraFDF is way too short. So explain please )
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Post by xade on May 31, 2008 17:41:59 GMT -5
Alright mate. Gestures results are exactly the same s-d. w-p. f-c It's the way para is casted that makes the difference. FFF is replaced with FDF FDFDFDFD will continue the chain on (So in your Timestop example, yes. That's what will happen.) The caveat is this, starting a para with D won't work. so PSDFD - won't throw a para on that D turn, however, PSDFDF of course will start the change. And then there is disease... it gets changed to DSFDFc
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Derfel
Ronin Warlock
Did I Do That?
Troublemaker
Posts: 283
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Post by Derfel on May 31, 2008 18:45:37 GMT -5
Not actually being in the league, I'm glad this is being played this month. It's hardly "dopey" - or at least no more dopey than any of the other rules (clap every 10 turns or whatever?)...
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