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Post by mikeEB on Dec 19, 2008 16:07:04 GMT -5
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Post by vermont on Dec 19, 2008 16:26:27 GMT -5
And counterspells, as I just learned in a match today.
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Post by Slartucker on Dec 19, 2008 16:54:46 GMT -5
That's extremely weird. What's going on here?
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Post by mikeEB on Dec 19, 2008 17:16:45 GMT -5
That's extremely weird. What's going on here? In order to speed up the setup, I have AltMike cast haste on me. This allows the mirror to occur two turns earlier. I then hit AltMike with two WFPs. One of them lands on the same turn as the mirror, and is reflected as expected. The other one lands on the hasted turn immediately after the mirror, demonstrating that the mirror does not carry over to the hasted turn.
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Post by Slartucker on Dec 19, 2008 17:36:44 GMT -5
Yes, I saw the battle. I'm just trying to figure out how this has gone undiscovered until now, since it is counter to how everything else works.
I suppose nobody has ever tried firing a spell into what they thought was a functional mirror!
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Post by mikeEB on Dec 19, 2008 17:50:08 GMT -5
And because there's next to no circumstance where you'd clap mirror after an opponent's haste, since you will usually want to counterspell to avoid giving them a free ogre on reaction.
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Post by saypin on Dec 21, 2008 23:40:22 GMT -5
How time stop works with Magic mirror?
SPPC(W) xxxC(W) OR you need
SPPC(C)W xxxC (C)W
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Post by BioLogIn on Dec 21, 2008 23:49:09 GMT -5
both will work, but you usually don't need mirror on a timestopped turn.
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Post by Dubber on Dec 22, 2008 0:00:41 GMT -5
Respectfully, Mirror, as noted elsewhere, is not an enchantment; and, therefore, it will not "carry over." Neither in Haste, nor in Time Stop. This has been "known" for a very long time, though I suspect never "published" as it has an obvious effect?' Also, as a clarification, one never need Mirror anything in their Time-Stopped turn, and it's pretty silly to tell your opponent what you just cast in your TS turn, as the opponent will then possibly take advantage of your clumsiness
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Post by saypin on Dec 22, 2008 0:28:41 GMT -5
well I only uses it in a FoD defense RH: CFFSPPC(W) LH: CFFFFFC(W) www.gamerz.net/~fm/para_fod.htmlI think there is a mistake in this defense because I tried it once and lose
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Post by Slartucker on Dec 22, 2008 8:14:34 GMT -5
Counterspell and Shield aren't enchantments either, but they do carry over. Additionally, RBW's rules state: "Note that any spells cast during a non-hastened turn do not expire before the end of the extra hastened turn. This means that (for example) a Shield cast by a non-hastened Warlock would also protect him against a stab from a hastened Warlock in the hastened Warlock's free turn. " I think "any spells" pretty clearly includes any spell with duration. This definitely goes on the list.
Saypin -- that link is for Firetop Mountain, and one thing that is different in their version of the game is that spells cast in a time stopped turn carry over to the next turn. Warlocks doesn't do that, so SPPCw will only mirror you during the time stop, not the turn after.
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Post by Dubber on Dec 22, 2008 12:54:49 GMT -5
Additionally, RBW's rules state: "Note that any spells cast during a non-hastened turn do not expire before the end of the extra hastened turn. This means that (for example) a Shield cast by a non-hastened Warlock would also protect him against a stab from a hastened Warlock in the hastened Warlock's free turn. "Maybe I misread the question? Were we not talking about a mirror cast in a hastened or time stopped turn? Or were we talking about a Mirror cast during "regular time" during Haste and it's effect/non-effect in the following (hastened) turn? Either way, the Haste engine is a bit squirrelly... slarty, nawglan, pegster/tchichi, Pig, surial & I cogitated a bit with Haste (a lot of it was also with Hastened Para) several times ago: games.groups.yahoo.com/group/ravenblackgames/msearch?query=haste+&submit=Search&charset=UTF-8
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