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Post by maknud on Nov 4, 2008 19:35:52 GMT -5
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Post by xade on Nov 4, 2008 19:44:12 GMT -5
ha, welcome aboard! Permacharm is great - though you'll find, most of the folk here will stop that sort of business from happening... The real beauty you'll find in it - is casting it at yourself. Immunity from mind spells.
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Post by rysanmarquise on Dec 18, 2008 5:33:00 GMT -5
Huh.. I am new to this version of the game (Played wxspellcast a fair bit) does Permenancy+Charm allow you to choose what they do every turn? If I recall correctly it locked into place in the original version of the game (paper).
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Post by BioLogIn on Dec 18, 2008 5:43:41 GMT -5
"this version of the game does Permenancy+Charm allow you to choose what they do every turn?" Yes.
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Derfel
Ronin Warlock
Did I Do That?
Troublemaker
Posts: 283
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Post by Derfel on Dec 18, 2008 21:25:22 GMT -5
"this version of the game does Permenancy+Charm allow you to choose what they do every turn?" Yes. What's funnier is that I made him type that.
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Post by ellipsis on Dec 20, 2008 2:51:45 GMT -5
I only just found this thread. Maknud made his first forum post about the n00bosity of one of my early games? I don't let that kind of thing slide, nud...at least, not for more than a couple months...
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Post by maknud on Dec 20, 2008 21:49:30 GMT -5
Ha, I like turn 28 when I summon a goblin and direct it to attack itself for absolutely no reason. ...or turn 45 when I permacharm you.
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