Post by awall on Jul 11, 2007 1:08:59 GMT -5
For people who are neither Slartucker nor me: Before this forum sprung back to life, Slartucker and I used it primarily to discuss some of the games we'd played. Other people are certainly welcome to comment on the game (and I really am grateful for any advice anybody is willing to give) but my comments here are mostly directed at Slartucker.
games.ravenblack.net/warlocks?num=57785&full=1
Ghostlight
T#:01234567890123456789012345678901234567
LH:BSPFPSDDPPSDFWFWWSWDPWPPSDFWPPWPWWP>>>
RH:BPSFFFFFFDPSFWDFWPPDWPSDFPSDDSWDPSDFFD
awall
T#:01234567890123456789012345678901234567
LH:BSPSDPPPPWWPPWSWFPSFWPSFWPPSDFFWPPWPPP
RH:BWWPPDWWSPPFFWSPPSDFSSDSF>W-PSDPSFWW-P
Once again, my apologies for playing slowly. I tried to think out all (or at least most) of my moves this game, but that took anywhere from 10 minutes to longer than I'd like to think about. You're by far the most difficult opponent I've had the chance to play so far, so it takes me quite a while to decide how to proceed, and I still don't often do a wonderful job. Coupled with the fact that I was out all day Thursday and most of the weekend, I didn't get to play as quickly as I'm used to.
Anyway, some specific turns of interest:
Turn 3: I want to say that the beginning of this game favored me, but I'm not sure that was the case. I know that I successfully predicted most of what you'd do between turns 3-7, but it didn't seem to help me at all; I still had a close run-in with Permanency, and didn't come out with much iniative even after I hit you with Amnesia. I think I overestimated how well my turn 4 play would handle P/F because I was so caught up in making sure it could deal with F/W. Is my post-analysis correct? Also, what is S/W's standard defense to S/P? I can't summon because of your P, and the mirrored Antispell favors you because you can go for an Ogre while all I can get is a counterspell.
Turn 11: I could have regained initiative with RH:S here, but I chose not to because you were threatening Amnesia. This was one of those situations like we've discussed before whene one option would have hurt me far worse than the other (in this case, repeating P/F was much better than repeating P/S), but by making the safe play I was moreorless guaranteeing a small loss of initiative to avoid a possible large one. Even with the dummied Amnesia, the Time Stop wasn't really worth going for. Repeating my gestures on 12, however, was totally a mistake. I calculated that P/W would have been a much better move, but when it came time to enter my gestures for the turn, I got confused and thought that I'd decided to use P/F instead. It came out alright, but I still felt pretty dumb at the time.
Turn 15: As I said in the game, this is the first time I've gone Invis on the defensive. I think the Giant/Charm worked pretty well, but it was fairly risky and only worked as well as it did because you missed with both of your counters. Dispel followed by Charm or Ogre would have been safer. What would you have done there?
Turn 20: Again, punished for taking the safe play. I was pretty sure you'd hit yourself with Fear, but if I'd dummied the Charm and you'd done WW instead, you could have countered the Giant, which would have sucked. Would you have cast the Charm?
Second half of the game: This is precisely what I was referring to as "Pass the Ogre" in the Dealing With Monsters thread. As you undoubtedly noticed here, I'm terrible at this situation. There were three charms thrown between the two of us, and they all went in your favor. I'm really not sure what I should have done, but you can forget what I said about a "well defended ogre." Which, if any, of the charms/counters should I have targetted differently?
I think my endgame play was more flailing than anything else... once the charm on 29 missed, I was pretty much out of it.
games.ravenblack.net/warlocks?num=57785&full=1
Ghostlight
T#:01234567890123456789012345678901234567
LH:BSPFPSDDPPSDFWFWWSWDPWPPSDFWPPWPWWP>>>
RH:BPSFFFFFFDPSFWDFWPPDWPSDFPSDDSWDPSDFFD
awall
T#:01234567890123456789012345678901234567
LH:BSPSDPPPPWWPPWSWFPSFWPSFWPPSDFFWPPWPPP
RH:BWWPPDWWSPPFFWSPPSDFSSDSF>W-PSDPSFWW-P
Once again, my apologies for playing slowly. I tried to think out all (or at least most) of my moves this game, but that took anywhere from 10 minutes to longer than I'd like to think about. You're by far the most difficult opponent I've had the chance to play so far, so it takes me quite a while to decide how to proceed, and I still don't often do a wonderful job. Coupled with the fact that I was out all day Thursday and most of the weekend, I didn't get to play as quickly as I'm used to.
Anyway, some specific turns of interest:
Turn 3: I want to say that the beginning of this game favored me, but I'm not sure that was the case. I know that I successfully predicted most of what you'd do between turns 3-7, but it didn't seem to help me at all; I still had a close run-in with Permanency, and didn't come out with much iniative even after I hit you with Amnesia. I think I overestimated how well my turn 4 play would handle P/F because I was so caught up in making sure it could deal with F/W. Is my post-analysis correct? Also, what is S/W's standard defense to S/P? I can't summon because of your P, and the mirrored Antispell favors you because you can go for an Ogre while all I can get is a counterspell.
Turn 11: I could have regained initiative with RH:S here, but I chose not to because you were threatening Amnesia. This was one of those situations like we've discussed before whene one option would have hurt me far worse than the other (in this case, repeating P/F was much better than repeating P/S), but by making the safe play I was moreorless guaranteeing a small loss of initiative to avoid a possible large one. Even with the dummied Amnesia, the Time Stop wasn't really worth going for. Repeating my gestures on 12, however, was totally a mistake. I calculated that P/W would have been a much better move, but when it came time to enter my gestures for the turn, I got confused and thought that I'd decided to use P/F instead. It came out alright, but I still felt pretty dumb at the time.
Turn 15: As I said in the game, this is the first time I've gone Invis on the defensive. I think the Giant/Charm worked pretty well, but it was fairly risky and only worked as well as it did because you missed with both of your counters. Dispel followed by Charm or Ogre would have been safer. What would you have done there?
Turn 20: Again, punished for taking the safe play. I was pretty sure you'd hit yourself with Fear, but if I'd dummied the Charm and you'd done WW instead, you could have countered the Giant, which would have sucked. Would you have cast the Charm?
Second half of the game: This is precisely what I was referring to as "Pass the Ogre" in the Dealing With Monsters thread. As you undoubtedly noticed here, I'm terrible at this situation. There were three charms thrown between the two of us, and they all went in your favor. I'm really not sure what I should have done, but you can forget what I said about a "well defended ogre." Which, if any, of the charms/counters should I have targetted differently?
I think my endgame play was more flailing than anything else... once the charm on 29 missed, I was pretty much out of it.