Post by BioLogIn on Dec 1, 2009 14:39:08 GMT -5
Guild of the Black Art researchers have come up with a new spell:
Mimicry (PSDF) - One of target's hands is forced to make the same gesture the caster does with that hand on the following turn. If cast at a monster, the monster attacks a target of the caster's choosing the next turn.
So the way it works is, in the system PSDF is recognized as charm person, so the caster can choose a hand to control - the caster simply needs to charm the hand to make whatever gesture he makes on that same hand. If Mimicry spell succeeds, caster gets +1 bonus point, and opponent gets -1. However if caster fails to complete Mimicry (f.e. charms opponent's hand into - but not shows - himself), caster gets -1, and victim gets +1.
If Mimicry targets a monster, on the turn mimicry is being cast, the caster specifies a target when casting in in-game chat, so the controller knows how to target the monster. Basically, this weakens charm person, but it gives people an interesting reason to charm a hand into something other than "-", and in exchange, they get league points for using the gestures they were going to anyway (and they get a turn of charming a monster, but that's pretty minor since they could just as easily cast PSDD when targeting a monster). Successfully using Mimicry on a monster will give caster +1, and will make monster owner to lose 1. That is, mimicry at self/your monster nets 0 points (but still protects monster from mind spells on that turn).
Mimicry is a mind spell and works exactly as charm person would when cancelling with other mind spells, being banked etc, etc. With haste in works in a way Charm Person would, working on the turn then both players submit orders.
As usual, bonus points a capped at +/- 10 per game.
Mimicry (PSDF) - One of target's hands is forced to make the same gesture the caster does with that hand on the following turn. If cast at a monster, the monster attacks a target of the caster's choosing the next turn.
So the way it works is, in the system PSDF is recognized as charm person, so the caster can choose a hand to control - the caster simply needs to charm the hand to make whatever gesture he makes on that same hand. If Mimicry spell succeeds, caster gets +1 bonus point, and opponent gets -1. However if caster fails to complete Mimicry (f.e. charms opponent's hand into - but not shows - himself), caster gets -1, and victim gets +1.
If Mimicry targets a monster, on the turn mimicry is being cast, the caster specifies a target when casting in in-game chat, so the controller knows how to target the monster. Basically, this weakens charm person, but it gives people an interesting reason to charm a hand into something other than "-", and in exchange, they get league points for using the gestures they were going to anyway (and they get a turn of charming a monster, but that's pretty minor since they could just as easily cast PSDD when targeting a monster). Successfully using Mimicry on a monster will give caster +1, and will make monster owner to lose 1. That is, mimicry at self/your monster nets 0 points (but still protects monster from mind spells on that turn).
Mimicry is a mind spell and works exactly as charm person would when cancelling with other mind spells, being banked etc, etc. With haste in works in a way Charm Person would, working on the turn then both players submit orders.
As usual, bonus points a capped at +/- 10 per game.