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Post by BioLogIn on Jun 3, 2010 13:32:18 GMT -5
Okay guys (and girls, if any), welcome to 22nd League round. Monthly rule is up here: slarty.proboards.com/index.cgi?board=league2&action=display&thread=773Quite a tricky one - make sure you'll read it properly and ask your questions before you go octopus =) Pairings will be posted shortly. Also, as you may note, this round is titled as 'Summer 2010', which means it will last for whooping 3 months. There are a few reasons for this: - I've kinda lagged and we're a few days short - Summer is full of vacations, exams and god-know-what - not much time for warlocks - If we're going to have a yearly tourney, we gonna start it in September, which means we have 3 months left and less time to run 23th round if we make 22nd 2-month only. I hope you don't really mind it anyway =)
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Post by xade on Jun 3, 2010 17:15:49 GMT -5
Woohoo! Go go crazy rule! Three months sounds like sufficient time. Unless everyone defaults on the rules in a week.
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Post by ourjake on Jun 3, 2010 20:31:32 GMT -5
Random questions: if you dispell and both players have 3 arms do you get +10? if you stab yourself to take out your own arm do you gain points? this isn't usually practical but is the cap at 10 points checked each turn, or just a final check at the end?
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Post by mikeEB on Jun 3, 2010 20:59:48 GMT -5
Does a permanent hand do anything differently from a normal hand? Can one grow more than one extra hand?
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Post by Dubber on Jun 4, 2010 7:54:30 GMT -5
Does a successful > on the turn the Hand is generated sever the Hand and grant stabber +5?
[edit to add] I'm full up (mostly with melees) - it will be a while before I can make all my challenges
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Post by hermit on Jun 6, 2010 1:01:58 GMT -5
Guess I can handle some of these...
Q: if you dispel and both players have 3 arms do you get +10? A: you don't get points for taking out your own arm.. that would just be silly.
Q: if you stab yourself to take out your own arm do you gain points? A: see above...
Q: this isn't usually practical but is the cap at 10 points checked each turn, or just a final check at the end? A: A final check at the end. [EDIT] Actually, this would be a question for Bio, I think, as it has more to do with league rules than spell rules. So I will defer to him for the final answer [/EDIT] ----------
Q: Does a permanent hand do anything differently from a normal hand? A: I assume you are talking about using a permanency spell on your third arm. Unfortunately, Permanency doesn't affect the third arm, as best as we've been able to determine. I wouldn't bother experimenting in a league battle, but if you want to try in the testing grounds, feel free to and report back the result.
Q: Can one grow more than one extra hand? A: Nope. Three seems to be the limit. I know when I discovered the spell, I had a momentary glimpse of me running around the circle with 8 arms growing from my midsection, spewing spells like mad. Didn't work though. ----------
Q: Does a successful > on the turn the Hand is generated sever the Hand and grant stabber +5? A: No. Based upon normal spell order, as laid out in the rules, you would think the generation spell takes place before the stab (as the stab always comes after the shield) You would actually be correct. But it appears there is a sort of temporary protection on the third arm during the generation turn. This could bear further research, since the only known previous spell to behave in a similar manner was Dispel Magic. Perhaps there are other esoteric combo spells?
Hope that helps.
-Hermit of the Isle
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Post by Dubber on Jun 7, 2010 7:49:34 GMT -5
Expanding on this, then, implies a Dispel on the turn the Hand is cast *would* be +5 -- right? Q: Does a successful > on the turn the Hand is generated sever the Hand and grant stabber +5? A: No. Based upon normal spell order, as laid out in the rules, you would think the generation spell takes place before the stab (as the stab always comes after the shield) You would actually be correct. But it appears there is a sort of temporary protection on the third arm during the generation turn. This could bear further research, since the only known previous spell to behave in a similar manner was Dispel Magic. Perhaps there are other esoteric combo spells? Hope that helps. -Hermit of the Isle
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Post by hermit on Jun 8, 2010 9:09:14 GMT -5
Q: Expanding on this, then, implies a Dispel on the turn the Hand is cast *would* be +5 -- right?
A: No, because the dispel will "stop any spell cast in the same turn from working" So, the hand was never created to be destroyed. Now, a dispel used in a later turn *would* destroy the arm, yielding +5 points as stated in the rules.
The one I am not completely sure on it the "Remove Enchantment". Does the arm get created, only to be destroyed the same turn, or does it actually prevent the creation in the first place? I'll defer to to wiser council on this.
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Post by ellipsis on Jun 8, 2010 10:12:15 GMT -5
Does the arm suffer summoning sickness, or can it make a gesture the turn it is summoned?
Does a stab need to be explicitly targeted at the third hand, or does any stab landed on my opponent count? For that matter, does any normal shield or protection on myself protect my hand?
Can the third hand stab? It's not one of the spells listed, but it's also not a spell.
I take it the third hand is affected by enchantments just like your other two are? (so if I'm amnesia'd I need to repeat my last gesture on it).
Does the third hand affect surrendering? If I gesture P on my third hand and left hand, have I surrendered?
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Post by Dubber on Jun 8, 2010 11:54:28 GMT -5
PDWP is the last action in a turn. All effects which would normally carry into the next turn do happen & then are canceled-out, just before the next turn begins. I would argue that the Hand would be successfully summoned and perform an action before being removed at the end of a turn (similar to monster behavior) The one I am not completely sure on it the "Remove Enchantment". Does the arm get created, only to be destroyed the same turn, or does it actually prevent the creation in the first place? I'll defer to to wiser council on this.
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Post by Dubber on Jun 8, 2010 12:01:47 GMT -5
Does the arm suffer summoning sickness, or can it make a gesture the turn it is summoned? Similar to PDWP, it makes sense if the Hand is like a Monster, which attacks the turn it is summoned... Does a stab need to be explicitly targeted at the third hand, or does any stab landed on my opponent count? For that matter, does any normal shield or protection on myself protect my hand? Per Rule: "Finally, just as a weakened hand can be grown, it can also be severed. Any successful stab will do the trick." so a shield is a shield & a stab is a stab. If the stab lands, the Hand is severed. Can the third hand stab? It's not one of the spells listed, but it's also not a spell. I don't think so, as it is not listed (and wouldn't do any damage if it were listed) I take it the third hand is affected by enchantments just like your other two are? (so if I'm amnesia'd I need to repeat my last gesture on it). I think so, too. Does the third hand affect surrendering? If I gesture P on my third hand and left hand, have I surrendered? Good Question... I defer (but I would think only the "real" hands would count toward a surrender)
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Post by hermit on Jun 8, 2010 22:43:00 GMT -5
Dubber is correct in all his responses.
As far as surrendering goes, only the two 'real' hands count.
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Post by xade on Jun 9, 2010 0:51:43 GMT -5
I figured that the hand would work like blindness/invis- it's not in play on the turn that it is cast, but if you have remove-enchantment cast on you at the same time, the spell doesn't take effect. Therefore- unsuccessful, and no points.
Also, this would mean that you don't specify a gesture for the hand on the turn that it is created (ie- the clap), it starts gesturing on the next turn.
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Post by Dubber on Jun 9, 2010 7:42:33 GMT -5
So all my answers in #10 are right - but #9 was wrong.
Hit with PDWP on the turn you cast Dc on yourself = failed spell & 0 points all around -and- The Hand does no gesture on the turn it is summoned
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Post by xade on Jun 9, 2010 19:28:35 GMT -5
Bingo.
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