Post by awall on Oct 7, 2007 13:48:40 GMT -5
games.ravenblack.net/warlocks?num=60307&full=1
This is battle 1 of my tournament match vs. Toyotami. There are a few decision points from this battle that I'd sort of like to mention my thoughts on and perhaps get feedback, both from Toyotami and from anybody else who would care to enlighten me on the proper play in these situations.
Toyotami
Turn:0123456789012345678901234567890123456789012345
--LH:BDSFFFSSPPFWDWS??-?F W W SFWPPSDF>DFPWDSFWFPWP
--RH:BPSFSSDDFWDPPWS??-?P P S DFPWWPPWPWWWPFD>>PWPF
Awall
Turn:0123456789012345678901234567890123456789012345
--LH:BSWWSPPWSWDSFCSPFPPCDPPSDPPSDDWWSWFPWPFSPFPWPP
--RH:BWFPSDDWSSSPPCPWPWWCPSSPSFWPPSDFF-PDPDFPSFWPWP
Turn 4: I'd originally thought that SWWS/WFPS was a fairly solid defense against DS/PS. Apparently I was wrong. As I understand it, SW/WF is the preferred opening against D/P ever since SW/WW went out of style, but how does one handle DS/PS properly with that opening? Do I just have to guess?
Turn 6: I know that if you have P/D the turn before Disease, PD/DF is the standard play. However, if it's SP/xD, then am I correct in that SPP/xDF is just as good? If the right hand gets paralyzed, you can continue to SPPFDx/xDDFPW, finishing Time Stop before your opponent can counter it and curing Disease on the Time Stopped turn. This seems to afford at least as much initiative as the PD response, as you can finish with DP on the time stopped turn and hit with Amnesia on the third turn after Disease, or you can try DF and go into ParaFOD, possibly dummying to Lightning.
Heck, this even works if you don't have D on the other hand; SPPC the turn after Disease allows you to get off Dispel before they can prevent it, although in this case you'll wind up a bit behind on initative.
Turn 12-13: I assume going for the Time Stop rather than the Antispell was the correct play here, as the former was guaranteed whereas attempting the latter could have resulted in me having to bank cw or something equally defensive. On turn 13, I ran into the interesting question of whether I should bank an SPPc or an SPPFD. I opted for the former, because this let me set up the Antispell/PWP combo that I went for. I figured I'd probably get hit with Fear, but I could still guarantee myself Haste that way. Alternatively, I considered going for Antispell/Charm (steal the goblin during the timestopped turn if he summons, charm him otherwise) but that left me with not very much initiative if he cast Fear without summoning, as he did.
Turn 19-24: How the heck does one actually use Haste? There's nothing written about it, and it happens infrequently enough that I don't really have any sort of experience with it. PS-ing into Amnesia was obviously the dumbest thing I could have done, and using the subsequent DPP to free myself rather than hit Toyotami with it was a close second (I was at work and not concentrating on the game). In gerenal, what are some decent weaves out of Haste?
Turn 36: Toyo, what were you thinking with P/W here? You gave me a gigantic opening to go ParaFod here, and the only reason I didn't was because I expected you to notice the possibility and not do W/P again (I expected S/S, which explains the RH:D).
Yeah, the endgame Troll was nice, but it was too little too late. Good game overall, and you very much deserve that first win. Now, here comes Awall's incredible comeback!
This is battle 1 of my tournament match vs. Toyotami. There are a few decision points from this battle that I'd sort of like to mention my thoughts on and perhaps get feedback, both from Toyotami and from anybody else who would care to enlighten me on the proper play in these situations.
Toyotami
Turn:0123456789012345678901234567890123456789012345
--LH:BDSFFFSSPPFWDWS??-?F W W SFWPPSDF>DFPWDSFWFPWP
--RH:BPSFSSDDFWDPPWS??-?P P S DFPWWPPWPWWWPFD>>PWPF
Awall
Turn:0123456789012345678901234567890123456789012345
--LH:BSWWSPPWSWDSFCSPFPPCDPPSDPPSDDWWSWFPWPFSPFPWPP
--RH:BWFPSDDWSSSPPCPWPWWCPSSPSFWPPSDFF-PDPDFPSFWPWP
Turn 4: I'd originally thought that SWWS/WFPS was a fairly solid defense against DS/PS. Apparently I was wrong. As I understand it, SW/WF is the preferred opening against D/P ever since SW/WW went out of style, but how does one handle DS/PS properly with that opening? Do I just have to guess?
Turn 6: I know that if you have P/D the turn before Disease, PD/DF is the standard play. However, if it's SP/xD, then am I correct in that SPP/xDF is just as good? If the right hand gets paralyzed, you can continue to SPPFDx/xDDFPW, finishing Time Stop before your opponent can counter it and curing Disease on the Time Stopped turn. This seems to afford at least as much initiative as the PD response, as you can finish with DP on the time stopped turn and hit with Amnesia on the third turn after Disease, or you can try DF and go into ParaFOD, possibly dummying to Lightning.
Heck, this even works if you don't have D on the other hand; SPPC the turn after Disease allows you to get off Dispel before they can prevent it, although in this case you'll wind up a bit behind on initative.
Turn 12-13: I assume going for the Time Stop rather than the Antispell was the correct play here, as the former was guaranteed whereas attempting the latter could have resulted in me having to bank cw or something equally defensive. On turn 13, I ran into the interesting question of whether I should bank an SPPc or an SPPFD. I opted for the former, because this let me set up the Antispell/PWP combo that I went for. I figured I'd probably get hit with Fear, but I could still guarantee myself Haste that way. Alternatively, I considered going for Antispell/Charm (steal the goblin during the timestopped turn if he summons, charm him otherwise) but that left me with not very much initiative if he cast Fear without summoning, as he did.
Turn 19-24: How the heck does one actually use Haste? There's nothing written about it, and it happens infrequently enough that I don't really have any sort of experience with it. PS-ing into Amnesia was obviously the dumbest thing I could have done, and using the subsequent DPP to free myself rather than hit Toyotami with it was a close second (I was at work and not concentrating on the game). In gerenal, what are some decent weaves out of Haste?
Turn 36: Toyo, what were you thinking with P/W here? You gave me a gigantic opening to go ParaFod here, and the only reason I didn't was because I expected you to notice the possibility and not do W/P again (I expected S/S, which explains the RH:D).
Yeah, the endgame Troll was nice, but it was too little too late. Good game overall, and you very much deserve that first win. Now, here comes Awall's incredible comeback!