Post by mikeEB on Nov 27, 2010 19:12:40 GMT -5
(Over the past couple of months, I've been working on an apparently novel area of theory. While I have yet to integrate it fully into my normal style, it has prompted me to take a look at normally-underused weaves like this one)
PD is a nice micro-weave that gives you a good deal of flexibility. It leads into the strong (yet somewhat telegraphed) PDWPP defense. If the opponent delays their attack, they may find themselves on the wrong end of an Amnesia or Maladroit. If a strong threat is necessary, PDF is legit but somewhat cheesy. Also...
Hey, wait a sec, what are you doing with PD in the first place? Isn't PS just plain better?
There are several reasons why you might have a clean PD. You might cleverly attempt to use PDWPP to counter both hands of your opponent, leaving you free to build offense with your other hand. You might have been trying to deter someone from casting Disease. Or you could have gotten hit with maladroit and decided your other hand was more important. Yes, PS has generally better disruption, better offense and a scrap of defense, but that doesn't make it always better.
Anyways, the main point draw of PD is the PDW continuation. PDW looks highly defensive, but may be subtly stronger than expected if it is reasonable to threaten Poison or Blindness. On the other hand, the standard suite of D-based disruptions is collectively varied enough to make PD one of the more flexible two-gesture sequences. If it weren't for the obvious strength of PS-based weaves, we'd see PD used a lot more; as is, its role is minor but it is still underused.
PD is a nice micro-weave that gives you a good deal of flexibility. It leads into the strong (yet somewhat telegraphed) PDWPP defense. If the opponent delays their attack, they may find themselves on the wrong end of an Amnesia or Maladroit. If a strong threat is necessary, PDF is legit but somewhat cheesy. Also...
Hey, wait a sec, what are you doing with PD in the first place? Isn't PS just plain better?
There are several reasons why you might have a clean PD. You might cleverly attempt to use PDWPP to counter both hands of your opponent, leaving you free to build offense with your other hand. You might have been trying to deter someone from casting Disease. Or you could have gotten hit with maladroit and decided your other hand was more important. Yes, PS has generally better disruption, better offense and a scrap of defense, but that doesn't make it always better.
Anyways, the main point draw of PD is the PDW continuation. PDW looks highly defensive, but may be subtly stronger than expected if it is reasonable to threaten Poison or Blindness. On the other hand, the standard suite of D-based disruptions is collectively varied enough to make PD one of the more flexible two-gesture sequences. If it weren't for the obvious strength of PS-based weaves, we'd see PD used a lot more; as is, its role is minor but it is still underused.