Post by succat on Dec 6, 2013 10:39:02 GMT -5
Ghost rebels and Revolt - Again I'm not sure what happened in that particular case where there were these extra rebels that were not accounted for. I know there is some kind of a bug with rebels, but the ghost rebels command should help to wipe them out when that happens. And, Revolt was toned down a while ago with your suggestion as you've seen.
Spires - Those are back on again after the latest wipe, you can build a maximum of 3 now instead of 6. And yeah, there has been more wipes lately. In some ways that's good, but I guess it's cool too if you can have a square or two where you can build pretty much unlimited on them. I'm not sure if adding some Spires back in is once again going to make these huge seasons of build up where no one wipes again for several months. I feel that it probably will. Guess we'll see how it goes...
Timezones - Really, the real solution that comes to mind is that the game just needs another handful of players from around the world all playing. So that there's always at least a small group playing at any gives time, rather than 1 or maybe 2 people playing from Asia while everyone in the U.S. is sawing logs. We have roughly 10-20 or so pretty active players at the moment, I think. There's no reason that number can't turn into say 40-50 active players. In fact, it kind of amazes me that the core number of players has always been more or less about the same. Almost as if The Grid is unwilling to grow beyond a small core number of players - crazy talk, I know! It seems that for every new player that joins and actually starts to stick around for a while, an older player tends to drop off and stop playing, and so the core number of players, at least in my mind, has not really changed that much overall. If there was only some way to speed up the joining of new players, then the current pool of players would be larger than it is and hopefully the larger the pool of players, the more diverse the countries where they come from. I have purposely on many occasions targeted websites outside of the U.S. for this very reason - and specifically shared The Grid on Asian and Russian and other foreign websites in my own attempts to try to spread things around a little. It's hard work though, and results are small. Aside from The Grid being obviously kind of a difficult game to immediately understand what's going on, part of my hope was that the sheer 'craziness' of it all would be enough to sort of draw in and fascinate certain people. Because when you see The Grid for the first time, it's unlike anything you've ever seen. And that is good, and I think that works on certain individuals who can respect a kind of uniqueness about something even if they don't immediately understand everything. But it is also bad, I guess, when it is too overwhelming to grasp for the 'average' player who just wants to come in and start swinging a sword, which again, needs some fixing and easing in, visual tutorials, etc - all these things take 'time' to make, which I know it sounds like a cop out, but I haven't had a lot of lately.
Spires - Those are back on again after the latest wipe, you can build a maximum of 3 now instead of 6. And yeah, there has been more wipes lately. In some ways that's good, but I guess it's cool too if you can have a square or two where you can build pretty much unlimited on them. I'm not sure if adding some Spires back in is once again going to make these huge seasons of build up where no one wipes again for several months. I feel that it probably will. Guess we'll see how it goes...
Timezones - Really, the real solution that comes to mind is that the game just needs another handful of players from around the world all playing. So that there's always at least a small group playing at any gives time, rather than 1 or maybe 2 people playing from Asia while everyone in the U.S. is sawing logs. We have roughly 10-20 or so pretty active players at the moment, I think. There's no reason that number can't turn into say 40-50 active players. In fact, it kind of amazes me that the core number of players has always been more or less about the same. Almost as if The Grid is unwilling to grow beyond a small core number of players - crazy talk, I know! It seems that for every new player that joins and actually starts to stick around for a while, an older player tends to drop off and stop playing, and so the core number of players, at least in my mind, has not really changed that much overall. If there was only some way to speed up the joining of new players, then the current pool of players would be larger than it is and hopefully the larger the pool of players, the more diverse the countries where they come from. I have purposely on many occasions targeted websites outside of the U.S. for this very reason - and specifically shared The Grid on Asian and Russian and other foreign websites in my own attempts to try to spread things around a little. It's hard work though, and results are small. Aside from The Grid being obviously kind of a difficult game to immediately understand what's going on, part of my hope was that the sheer 'craziness' of it all would be enough to sort of draw in and fascinate certain people. Because when you see The Grid for the first time, it's unlike anything you've ever seen. And that is good, and I think that works on certain individuals who can respect a kind of uniqueness about something even if they don't immediately understand everything. But it is also bad, I guess, when it is too overwhelming to grasp for the 'average' player who just wants to come in and start swinging a sword, which again, needs some fixing and easing in, visual tutorials, etc - all these things take 'time' to make, which I know it sounds like a cop out, but I haven't had a lot of lately.