prioli
Ronin Warlock
Posts: 102
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Post by prioli on Nov 10, 2020 13:06:31 GMT -5
Galbaradok I'll get the icons. Which version of the GUI are you working on (I've posted a few different versions)
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prioli
Ronin Warlock
Posts: 102
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Post by prioli on Nov 11, 2020 0:45:53 GMT -5
Galbarad I've started putting in icons. in 512x512 here drive.google.com/drive/folders/1Wpn_1bFBAskwzdg18ujxszpKRjk4lT-w?usp=sharingPay attention that actual size of icons in the main menu (like the trophy) should be about 1.5 times the size of icons in the list of battles (like the R.I.P) for example 48x48 vs 32x32 I did get the commercial license for these. So there should be no legal issues. (Got them from flaticon.com, paid the low fee and tweaked the colors a bit to fit the pallet)
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Post by Galbarad on Nov 11, 2020 9:42:07 GMT -5
Galbarad I've started putting in icons. in 512x512 here I did get the commercial license for these. So there should be no legal issues. (Got them from flaticon.com, paid the low fee and tweaked the colors a bit to fit the pallet) Oh that's great, thank you very much I am working on your first version of GUI (file named as "waving hands app flows.jpg") almost finish with main screen and start create battle screen
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prioli
Ronin Warlock
Posts: 102
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Post by prioli on Nov 11, 2020 14:18:18 GMT -5
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Post by Galbarad on Nov 12, 2020 3:10:10 GMT -5
yes you are right, this is battle screen I am working on
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prioli
Ronin Warlock
Posts: 102
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Post by prioli on Nov 13, 2020 10:32:13 GMT -5
Galbarad Please see here: 1) Battle screen design drive.google.com/file/d/1kImuXYnUlVaxvih8QfcNm3kRu4P8duuz/view?usp=sharing2) Battle screen background drive.google.com/file/d/1zWLgHcUwvEEzxCbLtLny6pwJlnxEnqGn/view?usp=sharing3) Updated list of icons for all the spells and monsters and elementals drive.google.com/drive/folders/1Wpn_1bFBAskwzdg18ujxszpKRjk4lT-w?usp=sharing4) colors: Background for gestures is a gradient between #E7FFFF and #FEE2D6 Background for monsters, life, enchantments, elementals is #551470 Background for the "scroll" action to see turn history is #210430 (notice that the background touches the right end of the screen, because it should be fixed in scroll) Background for the main player name is #210430 and name color is #A8F4F4 Background for all other player names including the general "all" is #544653 and name color is #FEE2D6 5) heart icon should be 0.75 of the size of the other icons (e.g. if other are 64x64 then heart is 48x48). You can just minimize the icon if needed. 6) if there are more than 2 players just add them above the "all" player. 7) scroll behavior - the background image shouldn't move when scrolling. the "scroll" icon also shouldn't move when scrolling everything else does scroll if needed (probably only when having more than 2 players) 8) things that are permanent - get the inf symbol Unicode Character “∞” (U+221E), or you can type it ALT key and type 236 9) when clicking on an enchantment - should show a popup with the name of the enchantment, and its description) - I didn't create that screen 10) changing target monster / warlock for spell, banking a spell, making spell permanent: click on the last letter of the spell --> choose target monster, or "life" of warlock, or "bank" icon, or "permanency" icon (see in the full flows that I sent before, about choosing target). I'll add a screen for the target selection
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prioli
Ronin Warlock
Posts: 102
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Post by prioli on Nov 13, 2020 16:49:06 GMT -5
Galbarad I've also added this for target selection and all states: drive.google.com/file/d/1inB1WVvkmr8eyYqUAtIC0F8NwTxsVqU7/view?usp=sharing11) when selecting a target monster: attacking monster has a full background of #A8F4F4 and target has only outline, with same color. If you click on the target again then it should be "unselected" - just remove the outline. Click anywhere when done. 12) selecting target for spell is similar, but you can also select "Permanency" or "Delay effect" as the targets 13) showing also how to select a target for a banked spell 14) showing also how to select the hand for paralysis, and how to select charm gesture 15) notice that for the RH:Monster there's the symbol "R" (for the LH should be "L") 16) In all the target choosing screens you will notice a lot seems transparent. I used alpha =25 (in the range 0 to 255, where 255 is solid, and 0 is fully transparent)
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Post by Galbarad on Nov 16, 2020 3:11:33 GMT -5
prioli it's amazing, you do the great job, I had no idea how nice game can look. I'll try create a demo version with a new design during this week (it's an optimistic estimate, but I hope that real time no to take much longer)
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Post by Galbarad on Nov 18, 2020 9:24:24 GMT -5
few line about progress - working on battle window project in broken state, so no commits into repository github.com/Pz1c/WavingHandsweek start hard) but I still hope finish battle window till weekend maybe tomorrow I'll take more time)
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Post by Galbarad on Nov 20, 2020 8:01:48 GMT -5
this week progress: battle data - parsed well and present as simple JSON instead of many string fields battle window - open! but empty( try to create GUI)
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Post by Galbarad on Nov 20, 2020 9:36:41 GMT -5
prioli may I ask few question about battle screen? and list of questions in case you agree) 1. as I saw you put own warlock on the top of battle field (instead of web version where game always bottom)? 2. what mean scroll with sand clock in top right corner? spell book? 3. scroll in bottom left corner - raw turn message + text field for chat message 4. FFF(1) - suggestion about next enemy spell? 5. Unknown monster icon and R - target for spells thanks
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prioli
Ronin Warlock
Posts: 102
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Post by prioli on Nov 20, 2020 12:18:51 GMT -5
1. yes, this way you can add as many players below the main player as needed, and the main player is in focus 2. the scroll is what you have after you cast delay effect and bank a spell. this marks that you have a banked spell that you can use 3. yes 4. didn't understand the question. When you FFF you need to pick a hand. I put a screen showing how you do it. basically by default you pick RH, and you can click on the other hand 5. Unknown monster - what's the question? you can see it in the screen Galbarad
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prioli
Ronin Warlock
Posts: 102
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Post by prioli on Nov 21, 2020 3:01:31 GMT -5
GalbaradSee my last post, but also - don't know if you've noticed this: drive.google.com/file/d/1inB1WVvkmr8eyYqUAtIC0F8NwTxsVqU7/viewso about: 2 (scroll at top right) - see casting a banked spell screen in the link, the last screen 4 (FFF) - see screen in the link, the middle top screen 5 (RH Monster as target) - see screen in the link, the bottom left screen
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prioli
Ronin Warlock
Posts: 102
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Post by prioli on Nov 21, 2020 9:56:41 GMT -5
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Post by Galbarad on Nov 23, 2020 2:57:18 GMT -5
you are right, I miss "choosing target" picture( ok thanks for explanation, work in progress)
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