Post by xade on Feb 6, 2008 18:40:25 GMT -5
xhotgun
Starting on the first turn, everyone shouts a name of a living warlock.
Warlocks that have been called out an odd number of times become a target warlock.
On the next turn, *all* spells are then directed at a target warlock.
If there are no target warlocks, then all spells must be directed at nobody.
If there are more than one target warlock, then you can choose who to throw what at.
Now, I'm thinking that there is a great potential in this varient being stagnate (ie - no-one throwing at themselves because they are the only target), therefore, here comes the twist.
When you shout out, you must also shout what your next move is going to be.
For example.
Turn one, I throw a P/D.
I shout Dubber - S/P
Meaning that I must throw an S/P in the next turn.
Of course, if you are disrupted, refer to the following chart.
Maladroit - Your choice, you can pick either of the 2 moves you specified.
Amniesia - duuuuuh.
Fear - If you called on a W or a P, you must enter said W or P... any thing else can be entered to your disgression.
Charm and Para - You must enter what you called. If this means you're gunna walk straight into a P/P surrender senario, then bad luck.
The other thing that might need clarifying is monsters and elementals.
When a warlock is a target, any of his monsters are also a target.
When there are no target warlocks, only then can you target an elemental.
So, there we go. It's an absolute novelty game, but hey, it might be interesting if anyone wanted to give it a crack.
how about it?
----------------------
Clarification of other rules.
Invis - You still make calls and can still be targeted. even though no-one can see you
Timestop - Your timestop turn is outside the game world. Therefore, if you timestop on turn 30, call P/F (then take your timestopped turn), then the next "real" turn you must play P/F
Starting on the first turn, everyone shouts a name of a living warlock.
Warlocks that have been called out an odd number of times become a target warlock.
On the next turn, *all* spells are then directed at a target warlock.
If there are no target warlocks, then all spells must be directed at nobody.
If there are more than one target warlock, then you can choose who to throw what at.
Now, I'm thinking that there is a great potential in this varient being stagnate (ie - no-one throwing at themselves because they are the only target), therefore, here comes the twist.
When you shout out, you must also shout what your next move is going to be.
For example.
Turn one, I throw a P/D.
I shout Dubber - S/P
Meaning that I must throw an S/P in the next turn.
Of course, if you are disrupted, refer to the following chart.
Maladroit - Your choice, you can pick either of the 2 moves you specified.
Amniesia - duuuuuh.
Fear - If you called on a W or a P, you must enter said W or P... any thing else can be entered to your disgression.
Charm and Para - You must enter what you called. If this means you're gunna walk straight into a P/P surrender senario, then bad luck.
The other thing that might need clarifying is monsters and elementals.
When a warlock is a target, any of his monsters are also a target.
When there are no target warlocks, only then can you target an elemental.
So, there we go. It's an absolute novelty game, but hey, it might be interesting if anyone wanted to give it a crack.
how about it?
----------------------
Clarification of other rules.
Invis - You still make calls and can still be targeted. even though no-one can see you
Timestop - Your timestop turn is outside the game world. Therefore, if you timestop on turn 30, call P/F (then take your timestopped turn), then the next "real" turn you must play P/F