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Post by nawglan on Nov 24, 2008 18:36:50 GMT -5
xade, you get into my stash again? I thought I had that hidden in a better spot.
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Post by xade on Nov 24, 2008 18:49:47 GMT -5
I want to weave spells with mah feet and voice!
Stomp Stomp Kick LA - DI -Da
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Post by Slartucker on Nov 24, 2008 21:26:50 GMT -5
I can see it now...
Guitar Hero: Waving Hands edition
"Why wave the whammy bar when you can wave your hands"
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Post by nawglan on Nov 24, 2008 21:48:35 GMT -5
Would be interesting, 5 lines of input. 1 voice, 2 hands, 2 feet. with the feet being T (Tap), S(Slide), K(Kick), C(heal Click), L(Lift), P(Point)
voice being the scale D, R, M, F, S, L, T
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Post by xade on Nov 24, 2008 23:27:12 GMT -5
See! Not on the stash! Customisable gesture sets to go along with the customisable amount of hands!! I want my 8 armed octopus! I also want my "anti-maladroit" effect so that no two hands can throw the same gesture!
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Post by nawglan on Nov 25, 2008 16:13:36 GMT -5
interesting, I believe I currently allow anti-maladroit. Will have to double check.
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Post by xade on Nov 25, 2008 18:22:22 GMT -5
But imagine! The octopus-man. Forever cursed with Anti-Maladroit! It would be awesome!
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Post by nawglan on Dec 12, 2008 10:13:27 GMT -5
How about adding dominant handedness. Such that if you choose to be left handed, the left hand gestures will be considered before the right hand.
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Post by bigjim on Nov 19, 2009 5:33:10 GMT -5
How goes the code?
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Post by xade on Nov 23, 2009 3:10:50 GMT -5
I'll copy and paste the code base- That is all. man, this would be awesome though! Anyone rich out there want to pay me to write it?
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Post by xade on Dec 22, 2009 6:18:57 GMT -5
A couple of questions. Consider the following effect: Timestop(3) I would expect a spell of such magnitude to give three turns in a row, as opposed to working like haste. Any thoughts? Secondly: Charm Person (3) Now, I would expect this to work like Permanency- cancelling out any further attempts to inflict a mindspell. Unless of course, you were taking a timestopped turn - then I would expect it to get cancelled out (Since no effects are in play!) - though perhaps it should still override as Permanency does? Speaking of such, if you get hit by permanent amnesia the same turn you cast a time stop, does the permanent amnesia get cancelled out if you charm yourself on the timestopped turn? Next, hand manipulation during a hasted turn- are we happy with how this works? Or would it be better to still chose your effect, even though you have no moves to enter? Countering and mirroring a freshly created monster (ie- Targetting LH: xade) - Are we happy with that interpretation? or would the ability to counter a monster be a good thing? I'm thinking it would be. Targetting banked spells- would be nice yeah? Summoning at a monster that was charmed away from you on the same turn- should you lose both monsters? I think that's it for now. Tally ho!
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Post by mikeEB on Dec 22, 2009 13:16:44 GMT -5
Secondly: Charm Person (3) Now, I would expect this to work like Permanency- cancelling out any further attempts to inflict a mindspell. Unless of course, you were taking a timestopped turn - then I would expect it to get cancelled out (Since no effects are in play!) - though perhaps it should still override as Permanency does? I think Charm Person (3) can happen with the current engine if a charm, haste and time stop all go off at the same time.
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Post by xade on Dec 22, 2009 15:33:05 GMT -5
Yes, but consider it in the context of normal turns. Essentially, a charm that had was in effect for 3 turns.
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Post by toyotami on Dec 22, 2009 19:03:31 GMT -5
if a Timestop (3) spell existed it would almost certainly have to end in clap, right? that would that makes it strong but not a game winner. You are talking about making a new spell right? That would be a nice lead in for elementals to reenter the game...
Charm person for 3 is a bit tougher- thats you with 2 free hands while your opponent is ruined for 3 turns. in fact, if you could swap the hands you were charming he would be stuck with LH ->- and >-W or something like that and you would go to town. way too strong. Charm self for 3 turns....i like that. Should be called something else - something like protection but instead of protection against damage its protection for the mind.
Haste seems wel balanced now. takes a while to get used to, especially with paralysis but once you learn the rules it seems to pay back what a warlock puts in. If oppnent goes all out defence he can scrape by with a bit of damage, if opponent doesnt, he is a dead man. The way a powerful spell should work.
Yes, targeting banked would be good.
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Post by xade on Dec 22, 2009 19:15:49 GMT -5
Sorry, perhaps I should have been clearer- I'm not overly concerned about balance. As that can be worked on once the tools are developed. I'm more wondering how you would expect such a spell to work.
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