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Post by xade on Dec 22, 2009 20:11:40 GMT -5
Just to put it in context- I'm currently doing a little designing. And to get it right the first time, I want to clarify some of the intricate details so nothing bites me on the arse halfway through.
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Post by Slartucker on Dec 23, 2009 23:34:26 GMT -5
Toyotami, you greatly underestimate Haste, and I think you underestimate the triple Time Stop as well.
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Post by xade on Jan 2, 2010 2:06:56 GMT -5
Alright, you've had time enough to discuss, I'm gunna design it as follows. A couple of questions. Consider the following effect: Timestop(3) I would expect a spell of such magnitude to give three turns in a row, as opposed to working like haste. Any thoughts? This will be designed to work as three turns in a row. This will work like permancy, in that any enchantment will be overruled by the 3 turn charm (And in the example of the Paramancers rule this month, would mean that it would override any enchantment thrown on the second turn of para(2)'s existance. Yes. Sure will. Sorry haste- You're getting blammed. Para and Charm will screw you up. As it should! Monsters rejoyce- you can be countered when cast! Nice indeed. Make it so. honestly, I'm still not sure on this one. I'm thinking you would lose both as the owner of the second monster would be determined by the owner of the first- measured just prior to them attacking. Tally Ho indeed!
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Post by BioLogIn on Jan 2, 2010 2:27:52 GMT -5
You mean one can summon monster with one hand and counter at it with the other? Not sure this is a good addition.
One thing I think should be added\fixed - monster should die if it has no master at the end of turn. This way, if a monster is summoned at nobody AND charmed on the same turn, it survives. It adds some nice mind games. Although it opens a window to summon an "uncounterable" goblin\troll\giant as well, so it may be not a very good idea... need to test that.
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Post by ourjake on Jan 2, 2010 10:27:15 GMT -5
the only one that should affect would be the goblins right? everything else would have to have double P's to summon and charm at the same time
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Post by BioLogIn on Jan 2, 2010 11:19:28 GMT -5
Ourjake yes, unless a (targeted) banked PSDD is involved =)
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Post by mikeEB on Jan 2, 2010 13:11:15 GMT -5
Toyotami, you greatly underestimate Haste, and I think you underestimate the triple Time Stop as well. Now that I think about it, triple time stop sounds absolutely disgusting if you can fork the time stop with any other threat. If your opponent doesn't have a counter or disruption ready for the turn after the timestop ends, you get a free antispell-protected anything (double antispell and giant seem reasonable). If your opponent has a mindspell ready other than amnesia, you preempt it with your own time-stopped mindspell and summon or FoD on the other hand. If your opponent has a WW counterspell, you can para/ogre or amnesia/ogre anyway even through they end up with protection. This also means your opponent can't have both amnesia and counterspell ready, or you paralyze their WW hand to prevent the amnesia and do your thing with the other hand anyway. Of special note is the SWD/PWP line, which gets a guaranteed kill against some lead-in gestures (notably F/XP where X isn't D or P) and a single 50-50 against others (notably the WW/WW defense.). And you know in advance whether it's a sure kill. Finallly, if your opponent has 5 health or less, >>>/WFP simply kills them.
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Post by xade on Jan 2, 2010 22:06:46 GMT -5
You mean one can summon monster with one hand and counter at it with the other? Not sure this is a good addition. One thing I think should be added\fixed - monster should die if it has no master at the end of turn. This way, if a monster is summoned at nobody AND charmed on the same turn, it survives. It adds some nice mind games. Although it opens a window to summon an "uncounterable" goblin\troll\giant as well, so it may be not a very good idea... need to test that. Really? I would have thought that that was the initial intent of the rules, but wasn't implimented due to technical restrictions? Also, it would mean you couldn't target your monster at nobody anymore in the hopes of avoiding your opponents charm! You would *have* to throw something that wasn't that W.
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Post by Slartucker on Jan 3, 2010 19:15:41 GMT -5
The reason monsters can't be targeted with a counter the turn they are summoned is because counterspell comes ahead of summons in the order of spell resolution. If you change that, then you are either saying
1) monster spells happen before counterspells thus cannot be counterspelled (VERY, VERY BAD!)
2) throw order of spell resolution out the window. that's potentially fine, but it will create other tangles for you
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Post by xade on Jan 4, 2010 5:39:51 GMT -5
It's certainly a change to the spell resolution, but wouldn't necessarily need to throw the whole thing out.
Just tweak it a little when the target is LH: xade
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Post by ourjake on Jan 4, 2010 10:35:43 GMT -5
BioLogIn but you would have to bank it before you were able to target the creature, right? Also, if you bank PSDD you deserve a covered summon
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Post by nawglan on Jan 4, 2010 19:48:06 GMT -5
you can bank it and target (RH: of Opponent) and pray that they pick the right hand to summon with or it's a wasted bank.
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Post by xade on Jan 4, 2010 20:07:50 GMT -5
you can bank it and target (RH: of Opponent) and pray that they pick the right hand to summon with or it's a wasted bank. But this is not warlocks as it is now. I agree with Jake though, if you bank a charm, you deserve the free summon... You've certainly got me thinking now though Bio- why shouldn't the owner at the end of the turn get the summon, even if it is targeted at nobody. If the charm is there, the charm is there... hmmmm...
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Post by ourjake on Jan 5, 2010 14:42:21 GMT -5
Nawglan when you bank the spell as targetting RH:player, doesn't it target the monster that came from that hand that turn rather than the monster that is coming from that hand on the turn it's fired?
Xade you could work it where creatures that were cast at nobody stay around doing nothing until they get charmed(or attack random targets). but if you can target the charm at the creature even if the creature is cast at nobody, then i would think the creature would be able to survive without a master
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Post by Slartucker on Jan 6, 2010 8:14:14 GMT -5
Ourjake, that is correct.
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