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Post by BioLogIn on Dec 28, 2008 15:28:40 GMT -5
maknud Awall won December league, so it is up to him to come up with the rule. He hasn't mailed me about it yet.
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Post by Slartucker on Dec 28, 2008 15:40:33 GMT -5
Awall has mostly finished the rule -- he's just sending it to me since I am doing the league posts this month.
And let me tell you, it is a DOOZY of a rule! I think some of you will be quite pleased, and all of you will be out of breath in your battles!
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Post by wastelin on Dec 28, 2008 17:17:54 GMT -5
out of breath, eh?
So either we're playing in boomfrog's lab, or disease has a role somewhere... ?
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Post by ExDeath on Dec 28, 2008 18:51:04 GMT -5
It's a bit self-serving, but I'd like to see a month with the Panic variant (rules in my profile).
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Post by Slartucker on Dec 28, 2008 19:20:34 GMT -5
I put some league rule guidelines up earlier this week. At the moment I don't think it's reasonable for us to do replacement spells that require paying close attention, and messaging with your opponent, to avoid screwing up. The league is supposed to be casual, and a decent chunk of its players are 100% casual; with Panic (or Zugzwang's DSF replacements, et cetera) a lot of games will go bad and people will get frustrated.
However, this is temporary. I expect that several months from now this will no longer be an issue. As the Black Orb's existence implies, the league should be moving towards bigger changes, not smaller ones. There are just a few things that need to happen first...
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Post by boomfrog on Dec 28, 2008 23:52:36 GMT -5
But added spells that only require a mid match deceleration to resolve would be perfectly acceptable right?
Wind Blast (League version): FSD cast windblast. A shield spell negates the effects of windblast. A warlock hit by windblast must submit a P on hand that was targeted next turn. Monsters hit by windblast must attack nobody next turn.
You must declare your target and which hand you are targeting when you cast windblast. your magic missile must be targeted at nobody. If you target someone with your magic missile and declare a windblast spell, then you must surrender immediately. If you do not declare windblast you may cast magic missile of course.
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Post by Slartucker on Dec 28, 2008 23:56:22 GMT -5
Right, that would be fine. The guidelines are in the Narthex under Detailed Rules.
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Post by wastelin on Dec 29, 2008 3:20:30 GMT -5
Why force the surrender when MM is targeted? Just say the MM overrides the Wind Blast in this case.
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Post by boomfrog on Dec 29, 2008 5:03:55 GMT -5
I considered that but then you have a WB declared but if your paying attention you should ignore it. But if you don't pay attention and throw a P anyway it's too late to fix it. If someone accidentally screws there's two cases.
1) the opponent catches it and ignores the WB
2) the opponent doesn't catch it and pretends he sucked a WB.
If 2 happens the game is ruined and the person who failed to use WB properly should surrender. But do you want that to hing on his opponents actions? The league is pretty casual so it could work out fine. I was just trying to make it more technically consistent.
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Post by wastelin on Dec 29, 2008 5:27:53 GMT -5
Good point on the opponent possibly making that mistake.
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Post by ExDeath on Dec 29, 2008 7:53:13 GMT -5
Incidentally, I really dislike any 3-gesture spell that begins with F, as it just rewards para-chaining. That's why there aren't any others.
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Post by awall on Dec 29, 2008 11:52:09 GMT -5
It's a bit self-serving, but I'd like to see a month with the Panic variant (rules in my profile). I was really tempted to suggest it for January, but I didn't for exactly the reason Slartucker mentioned. Perhaps when if the Black Rose ever manages to win a month, you can suggest that one and I, for one, will be thrilled.
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Post by boomfrog on Dec 29, 2008 21:24:31 GMT -5
Incidentally, I really dislike any 3-gesture spell that begins with F, as it just rewards para-chaining. That's why there aren't any others. Well the intention was for it to make short parachains more useful and long parachains easier to break. Specifically double WB would be an easy way to break paraFoD. You can start them on the F of FoD to guarantee stopping it, or start on the first S to get a 50/50. It's a three gesture spell that is negated by a shield, I think it's power level is pretty tame. I could consider a four gesture FSDD that turns a hand to a - if successful. What do you think?
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Post by mikeEB on Jan 4, 2009 20:11:19 GMT -5
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