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Post by ourjake on Dec 31, 2008 11:35:00 GMT -5
so it didn't hit me that you could go perm-invis until the opportunity presented itself. i ended up being invisible for almost 25 turns and had time for two time-stop fods. invis dual resist is a tough shell to crack.
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Post by awall on Dec 31, 2008 12:58:28 GMT -5
I've only successfully pulled it off once. I wound up using it to land a permanent Amnesia, which was all kinds of satisfying. Usually, tho', casting Permanent Invisibility is just asking your opponent to Dispel it away.
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Post by ourjake on Dec 31, 2008 13:21:12 GMT -5
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Post by mikeEB on Dec 31, 2008 13:35:38 GMT -5
I don't see how you can dispel unless you clap the turn of the invis. The invisible player can just go:
PPWSPSPSPSP... SDWSFW
If you clap, I hit you with an anti-spell or charm in two turns. If double clap threatening mirror, I break off what I'm doing with the other hand in favor of a disruption and hit you with it anyways. I might also decide to throw one anyways if you don't have a counterspell, or throw a missile with the other hand to get you to counter-disrupt a nonexistent charm. Meanwhile, the other hand is killing you with some combination of goblins, bolts and cause light wounds that you can't see coming, or going for a sneaky and nearly impossible to defend poison, or any other one-handed offensive weave.
The only thing that even requires you to react with your other hand is time stop.
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Post by ourjake on Dec 31, 2008 14:27:11 GMT -5
that would be good against only one person, but this was a melee and i wanted to keep pressure on everyone i could in case they both tried to dispel
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Post by Slartucker on Dec 31, 2008 14:34:28 GMT -5
I don't see how you can dispel unless you clap the turn of the invis. This is correct, assuming the invis player makes the right moves. However, casting invis (permanent or not) guarantees that you spend 2 turns doing nothing to affect your opponent (on the ws of PPws), so there is no reason they won't be able to clap. Of course, clapping puts them in a lot of trouble if you dummy the invis... particularly if your spellflow is PPW/xSW -- as it is a perm invis / perm fear fork. One of my favourite dirty weaves.
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Post by mikeEB on Dec 31, 2008 15:31:10 GMT -5
Even if you go PPWP/SDWD, clapping dispel is still probably always fatal.
EDIT: Not quite. The obvious continuation is PWPFS/DWDPP if they don't double-clap, and PWPFSSSD/DWDPDWPP if they do. However, if they triple-clap, threatening dispel, you need to go PWPFSSSD/DWDPDPPX to prevent the dispel. But if you do, they can clap four times and mirror the amnesia. Of course, if they guess that you'll dummy the amnesia, they can quintuple-clap and mirror the FoD instead. This defense isn't likely to succeed, but it's still better than 0%.
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Post by boomfrog on Dec 31, 2008 22:38:50 GMT -5
I'd be tempted to go with one hand hosing everyone with paralysis and the other probably casting FoD. Paralysis can always turn a dispel into an amnesia unless two people clap at the exact same time. And it can easily disrupt timestops as well. That or cycle charm/bolts/amnesia, you should have enough disruptions, depends on current hp of your opponents when you go invisible.
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Post by xade on Dec 31, 2008 23:20:41 GMT -5
I'm with you boom, para for everyone, with a smattering of FoD...
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Post by saypin on Jan 4, 2009 14:47:34 GMT -5
I'm with you boom, para for everyone, with a smattering of FoD... Well, Xade, shall I invite you into our Fortress as a new member? perm invis is not so strong - you need something like SPFPSDWS xxxxPPWS
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Post by boomfrog on Jan 5, 2009 0:02:28 GMT -5
Yeah, it's defiantly hard to pull off, but In a melee it's pretty good. But it makes you a target and good opponents will clap for dispel at the latest on the turn you cast invis. In melees anything can and probably does happen. A delay FoD would be pretty funny. "Next person to damage me dies!"
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Post by xade on Jan 5, 2009 0:07:07 GMT -5
Yeah, it's defiantly hard to pull off, but In a melee it's pretty good. But it makes you a target and good opponents will clap for dispel at the latest on the turn you cast invis. In melees anything can and probably does happen. A delay FoD would be pretty funny. "Next person to damage me dies!" Cept you can't actualy pick your target when it's delayed...
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Post by ourjake on Jan 5, 2009 13:38:06 GMT -5
alright then "next time i take damage everyone plays roulette"
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Post by Dubber on Jan 6, 2009 21:08:27 GMT -5
alright then "next time i take damage everyone plays roulette" Well, actuallly... you chose the target when you delayed the spell, so "next time anyone damages me, [named warlock] gets it" is more correct It's an incentive for everyone except [named warlock]
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Post by Slartucker on Jan 6, 2009 21:38:29 GMT -5
yes, but if you don't tell people who you are targetting, the lack of information makes it roulette for anyone who cares to damage you.
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