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Post by Slartucker on Jan 20, 2009 16:07:21 GMT -5
Nothing has been said about forces specifically. We have all agreed that the league should be friendly and relatively casual. So, if someone has been playing quickly and then disappears for 3 days on the 15th of the month, it would be nice to give them the benefit of the doubt. If on the other hand someone has only entered two sets of moves in 19 days, forcing surrender seems pretty reasonable.
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Post by xade on Jan 20, 2009 17:59:43 GMT -5
c'mon Slarty! Impose SANCTIONS!
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Post by freesoul on Jan 20, 2009 18:25:05 GMT -5
Did i score Emrys game wrong?
and on the force.... I don't want to be penalized for someone else's inactivity. Unless I'm told otherwise, I'm gonna assume continued slow/inactive play.
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Post by xade on Jan 20, 2009 20:08:15 GMT -5
SAAANNNCCTTTTIOOOOONNNNNN!!!!!
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Post by xade on Jan 20, 2009 20:19:48 GMT -5
ps- there's a melee with your name on it.
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Post by saypin on Jan 21, 2009 3:18:39 GMT -5
Is it possible to earn bonus points through "Forced turn" (not only in january rule)? Opponent cannot surrender when he is paralized or hit with smth similar (other mindspell)
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Post by nawglan on Jan 21, 2009 21:30:15 GMT -5
I would think so, if they had DP on a hand, and you para'd the other hand to something non-p, forcing surrender would allow them to cast DPP which you would need to block to prevent the points.
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Post by saypin on Jan 22, 2009 1:44:56 GMT -5
and you can earn some points for casting and preventing his double P
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Post by nawglan on Jan 26, 2009 15:26:47 GMT -5
Do points count on the last turn where one warlock dies, but is able to charm a monster on the way out?
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Post by maknud on Jan 27, 2009 12:39:01 GMT -5
I'd say definitely. They count for successfully hitting with a mindspell on the turn you die, too.
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Post by nawglan on Jan 27, 2009 17:24:27 GMT -5
Then I contest my game with Igrek. As I charmed a monster on the way out. So the score for our match should be -1 from what was posted. Igrek vs nawglan games.ravenblack.net/warlocks?num=69820&full=1+8 in favor of Igrek -1 Amnesia (turn 3) -1 Charm Person (turn 15) +1 Maladroitness (turn 19) -1 Charm Monster (turn 21)
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