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Post by salvor on Jan 2, 2010 18:26:57 GMT -5
It's instructive what a difference playing DFF makes over DFW; it's opting for the attacking play over the defensive. Many players lose games through achieving an excellent attacking position and then not capitalising on it. We all understand at this stage that position is more important than health (or we'd be opening WFP/WDDc), so why get to a dominant position and lose ground for a weak heal spell? Yes I see.also it is possible to play SWWWS PWPPPS
DSPFPSD PSDFFDD
And against para-troll line it is also effective(PSDD/SWPP will leave us in D/P vs FF/FP, I think here it is a small F/P advantage, however don't forget: it is t4 "worst case" scenario. THe only trouble is DSPFP/PSDFW where we will be forced to try SWWWSFFF/PWPPPDWP P.S. Sorry for long absence!
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scwizard
Ronin Warlock
Lone Wol
Posts: 55
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Post by scwizard on Apr 15, 2010 12:20:56 GMT -5
I can't get access to the document anymore. It seems someone made it private???
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Post by BioLogIn on Apr 15, 2010 13:06:35 GMT -5
scwizard Yeah, for some obscure reason (google glitch) 'everyone' was excluded from 'read' permissions. Should be fixed by now...
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scwizard
Ronin Warlock
Lone Wol
Posts: 55
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Post by scwizard on Apr 15, 2010 16:59:23 GMT -5
Who has the advantage in this situation?
DPPWSPPC PSDWS??C
SWDDPWPW PWPPSFWW
What about this situation?
DPPWSPWWSW PSDWSSSPFP
SWDDPWPWWC PWPPSFWWSC
Haste has been countered by banked counterspell.
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Post by xade on Apr 15, 2010 21:27:47 GMT -5
Both options, I would say - the first guy.
Option one, the haste and ogre will no doubt be dispelled, leaving P2 on a very defensive weave.
Option two, the guy with the banked anti-spell - leading onto permenancy vs a clap, definitely.
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scwizard
Ronin Warlock
Lone Wol
Posts: 55
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Post by scwizard on Apr 16, 2010 9:54:53 GMT -5
For option two, DP doesn't have a banked anti spell. He banked counterspell instead and expended it to stop his opponent from getting haste.
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scwizard
Ronin Warlock
Lone Wol
Posts: 55
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Post by scwizard on Apr 16, 2010 13:14:35 GMT -5
I think I found something. 1234567890 DPPWSPDWPF PSDWSSSPSF
SWDDWSSSP PWPPWSDSF I think DP has the advantage here. DP banks remove enchantment, and then fires it the turn SP becomes visible. This stops them from banking anti spell.
I think this makes the following even or DP favoring, instead of SP favoring like the document says. DPPWS PSDWS
SWDDW PWPPW
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Post by salvor on Apr 16, 2010 14:35:21 GMT -5
Who has the advantage in this situation? DPPWSPPC PSDWS??C
SWDDPWPW PWPPSFWW What about this situation? DPPWSPWWSW PSDWSSSPFP
SWDDPWPWWC PWPPSFWWSC
Haste has been countered by banked counterspell. Actually both are close to equality.First one give slight advantage for D/P(but a disadvantage in PWPWPP-variant), second gives clear advantage to S/P, ogre damages D/P-player and dispell prevents all possible attacks. No, S/P is up here, just play SPSD SFFF if you see banked remouve,it isn't dangerous and gives you a nice atack,and prevents summoning and ogre and allows you to bank para if opponent don't use his banked remouve. Highly non-reccomended for D/P.
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scwizard
Ronin Warlock
Lone Wol
Posts: 55
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Post by scwizard on Apr 16, 2010 15:22:03 GMT -5
You're wrong, ogre doesn't do damage in that case. C is under invisibility, D is outside of time, P shields you, and dispel magic targeted towards self acts as a shield.
EDIT: nm
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scwizard
Ronin Warlock
Lone Wol
Posts: 55
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Post by scwizard on Apr 16, 2010 15:47:27 GMT -5
1234567890 SWDDWSSSPS PWPPWSDSFF Delay spell (2) Versus DPPWSPDWPF PSDWSSSPSF Banked remove enchantment. I'm not so sure this is SP's advantage. Turn 12, if SP goes for disease, and DP predicts that and targets banked remove enchantment on himself, DP is way ahead. Turn 12, if SP goes for charm monster and DP predicts that and targets banked remove enchantment on the ogre, then spell flow is approximately even, and DP is up by 4 or 6hp.
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Post by salvor on Apr 16, 2010 16:21:31 GMT -5
yes,ogre makes no damage for D/P,but it forces it to dispell,so we can try to make post-dispell attack,don't think that S/P has clear disadvantage then. It has, actually, but reliably small.
Remouve enchantement doesn't block charm monster.And you must target a banked spell n a turn of banking, so D/P player can't target it to nonexisting monster. And S/P player will bank para on DSFFFF-turn. It is a bit strange idea to go to disease,actually =)
So I repeat my decision:highly unfavourable for D/P, S/P-player gets ogre,banked para with parachain.
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scwizard
Ronin Warlock
Lone Wol
Posts: 55
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Post by scwizard on Apr 16, 2010 16:24:02 GMT -5
"And you must target a banked spell n a turn of banking" Oh, I missed this somehow >_>
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Post by salvor on Apr 16, 2010 16:34:48 GMT -5
The only problem with S/P is that there are lot's of hidden variants there,and if you see that your opponent switched to unanalised variant you must sit down, stay calm and analyse it by your own. If you fail to do this you can be crushed by unawared attack. But if you manage to do it, you will have a chance of counterattacking. And possibly your counterattack will be more dangerous(as D/P-player switsched to undiscussed-hence-worse lines) than D/P-players attack.
I like it, as if I loose a game when applying it, the only person to blame is myself. It is largely independent on 50/50s and if I fails into bad position it means that I've didn't analysed the situation deeply where I should do this.
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scwizard
Ronin Warlock
Lone Wol
Posts: 55
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Post by scwizard on Apr 16, 2010 16:45:31 GMT -5
What about this case? SWDDWSSSP ? PWPPWSDSF ? Versus DPPWSPPFDSF PSDWSSSPSDF How does SP avoid falling into that hole? This situation seems to favor DP.
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Post by salvor on Apr 16, 2010 16:56:49 GMT -5
It is too late for me to make a reliable answer, but I'll try, tomorrow I'll give better one. 1)If you see double P inside in invis you should switch to DSWD I'll add this to article(tomorrow=) ) If you fail to do this you still have some possibilities: 2) SWDDWSSSPSF PWPPWSDSFFF
SWDDWSSSPSF PWPPWSDSFWF
First guaranties you an ogre and banked para in exchange of banked charm person, it is still playable. Second one gives you two monsters in exchange of banked charm, first is prefferable at first glance. I'll make an update for that article,than.
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