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Post by xade on Jan 31, 2008 3:07:35 GMT -5
S/P, Do my *dishes*
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Post by Rycchus on Jan 31, 2008 15:01:25 GMT -5
Actually, you don't ever lose any Elo from opening P/P. What?
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Post by Rycchus on Jan 31, 2008 15:07:54 GMT -5
I mostly only use S/P in a game where I have agreed not to open D/P - but I almost always use it in these cases. With more and more people getting sick of the D/P loop, several regular opponents have suggested to me that we agree before-game not to open D/P, and it may be a trend that catches on... who knows?
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Post by xade on Jan 31, 2008 15:45:20 GMT -5
I've been finding so much varience in the D/P loop recently. if you both agree to 'unloop', I've been finding that there are many ways to go. and that you can be *severly* punished for choosing to delay, well, anything...
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Post by Slartucker on Jan 31, 2008 23:30:24 GMT -5
Games with less than 3 or 4 turns (I forget which) are ignored for Elo.
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Post by Rycchus on Feb 3, 2008 12:24:40 GMT -5
Games with less than 3 or 4 turns (I forget which) are ignored for Elo. Ooh I didn't know that. That explains your second (rated) battle with ExDeath. I was wondering what the two of you were wittering on about.
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bzali
Ronin Warlock
Posts: 22
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Post by bzali on Feb 3, 2008 17:13:03 GMT -5
I've been finding so much varience in the D/P loop recently. if you both agree to 'unloop', I've been finding that there are many ways to go. and that you can be *severly* punished for choosing to delay, well, anything... Totally agreed. The D/P duels gets interesting in turn 5! And then they get very interesting. A unloop-agrement isn't even necessary. If you go for invisibility, your opponent can't stop you. And then the debate is invisibility vs. charm or ogre.
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taliesin
Ronin Warlock
Grand Master
Posts: 156
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Post by taliesin on Feb 3, 2008 18:08:48 GMT -5
Totally agreed. The D/P duels gets interesting in turn 5! And then they get very interesting. A unloop-agrement isn't even necessary. If you go for invisibility, your opponent can't stop you. And then the debate is invisibility vs. charm or ogre. Had you considered the possibility that that debate had already been held, and fairly conclusively won, and led to the current situation where we have the loop? The reason Slartucker and ExDeath went through the loop in their infamous loop game for so many turns was because both were strongly convinced that going Invis would have a negative impact on their chances of winning the game.
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Post by xade on Feb 3, 2008 18:55:57 GMT -5
S/P Tidy your room!
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Post by Dubber on Feb 5, 2008 0:39:56 GMT -5
I still feel that D/P loop game was a technicality that would never be played out again in real life... the player who breaks D/P when less than 7 or so points remain has the advantage. Wasn't that the final outcome? Or was it Double Death? (my memory is poor, I'm almost 40 - so go easy on the geezer)
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Post by ExDeath on Feb 6, 2008 8:43:53 GMT -5
The final outcome of our game was an agreed draw, but there is some point at which it is optimal to break the loop of course. Not sure what that point is. It would take a lot of heavy analysis. And then of course, knowing that your opponent knows the correct point I'm sure you'd be able to do something about it, and so would they if they knew what you knew, and so on and so on.
It may have been an abomination, but if everyone wanted to play the best moves, that's what they'd have to do. It's ugly for me because it feels like if I open D/P vs someone who's trying to avoid the loop with S/P (or whatever), I'm forcing a win and it feels like I'm cheating. But if I open suboptimally instead, it feels like I'm just cheating myself.
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Post by Dubber on Feb 6, 2008 13:41:35 GMT -5
IMO, the December "Do not open D/P" rule sparked a whole lotta interesting variety and lots of good discussion.
Perhaps (I can't believe I'm saying this) the base League rule should be no D/P in turn one in any League battle?
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Post by awall on Feb 6, 2008 14:41:06 GMT -5
Not necessary, I don't think. League rules tend to shake things up enough that D/P isn't quite the juggernaut that it is normally. Without FoD, for example, DS/PW no longer dominates SW/WW.
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Post by xade on Feb 6, 2008 17:41:23 GMT -5
yeah, that's the one. depending on what the rule turns out to be... but as seen in this month, D/P wasn't the be all... and who knows with this months rule, perhaps again, that's what we'll find... ps. S/P paint my fence.
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Post by toyotami on Feb 8, 2008 5:42:44 GMT -5
Back to the awesomeness of S/P (this time against D/P) I have been playing this alot lately. Two things have consistently happened. This gem: Turn:01234 LH:BDPSW RH:BPSDP LH:BPSDF RH:BSWDS Which is when opponent foolishly goes for double Charm. Or this little old chestnut. Registered! (8) Health:6 - Shield(1) Turn:012345678901234567890 LH:BPSDWS???WS RH:BDPPWS???PP Toyotami(9) Health:14 - Shield(2) Turn:012345678901234567890 LH:BSWDDCDPW- RH:BPSDDCSWW- In this particular case Freesoul went for the antispell. But i have had other things thrown at me. The fact is...i get the 5 clap hit points and then the elemental prevents any attack the crafty invisible guy is going for. Clap lightning to Dispel plus elemental. Can someone please help my opponents by explaining how to best combat this. (Plan can be when you KNOW its coming, or from when you suspect it is coming....this is a highly flexible opening, allowing you to counterspell instead of summoning and then counterspell again (making 3 counterspells in a row counting the Dispel magic)
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